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NF:d3d10shader.D3D10GetShaderDebugInfo |
D3D10GetShaderDebugInfo function (d3d10shader.h) |
Get shader debug info. Debug info is generated by D3D10CompileShader and is embedded in the body of the shader. |
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direct3d10\d3d10getshaderdebuginfo.htm |
direct3d10 |
VS|directx_sdk|~\d3d10getshaderdebuginfo.htm |
12/05/2018 |
8d9f638d-18e5-edcf-f803-bb2b87bf911a, D3D10GetShaderDebugInfo, D3D10GetShaderDebugInfo function [Direct3D 10], d3d10shader/D3D10GetShaderDebugInfo, direct3d10.d3d10getshaderdebuginfo |
d3d10shader.h |
Windows |
D3D10.lib |
D3D10.dll |
Windows |
19H1 |
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Get shader debug info. Debug info is generated by D3D10CompileShader and is embedded in the body of the shader.
Type: const void*
A pointer to the compiled shader. To get this pointer see Getting a Pointer to a Compiled Shader.
Type: SIZE_T
Length of the shader bytecode buffer.
Type: ID3D10Blob**
Pointer to an ID3D10Blob Interface used to return debug info. For information about the layout of this buffer, see D3D10_SHADER_DEBUG_INFO.
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.