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ne-d3d11-d3d11_filter_type.md

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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NE:d3d11.D3D11_FILTER_TYPE
D3D11_FILTER_TYPE (d3d11.h)
Types of magnification or minification sampler filters. (D3D11_FILTER_TYPE)
63c13b99-0d2a-c3b3-f07f-5f244586124a
D3D11_FILTER_TYPE
D3D11_FILTER_TYPE enumeration [Direct3D 11]
D3D11_FILTER_TYPE_LINEAR
D3D11_FILTER_TYPE_POINT
d3d11/D3D11_FILTER_TYPE
d3d11/D3D11_FILTER_TYPE_LINEAR
d3d11/D3D11_FILTER_TYPE_POINT
direct3d11.d3d11_filter_type
direct3d11\d3d11_filter_type.htm
direct3d11
294ab4b3-a5fc-4b87-ae87-bf41752132b8
12/05/2018
63c13b99-0d2a-c3b3-f07f-5f244586124a, D3D11_FILTER_TYPE, D3D11_FILTER_TYPE enumeration [Direct3D 11], D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_POINT, d3d11/D3D11_FILTER_TYPE, d3d11/D3D11_FILTER_TYPE_LINEAR, d3d11/D3D11_FILTER_TYPE_POINT, direct3d11.d3d11_filter_type
d3d11.h
Windows
Windows
D3D11_FILTER_TYPE
19H1
D3D11_FILTER_TYPE
d3d11/D3D11_FILTER_TYPE
c++
APIRef
kbSyntax
HeaderDef
D3D11.h
D3D11_FILTER_TYPE

D3D11_FILTER_TYPE enumeration

-description

Types of magnification or minification sampler filters.

-enum-fields

-field D3D11_FILTER_TYPE_POINT:0

Point filtering used as a texture magnification or minification filter. The texel with coordinates nearest to the desired pixel value is used. The texture filter to be used between mipmap levels is nearest-point mipmap filtering. The rasterizer uses the color from the texel of the nearest mipmap texture.

-field D3D11_FILTER_TYPE_LINEAR:1

Bilinear interpolation filtering used as a texture magnification or minification filter. A weighted average of a 2 x 2 area of texels surrounding the desired pixel is used. The texture filter to use between mipmap levels is trilinear mipmap interpolation. The rasterizer linearly interpolates pixel color, using the texels of the two nearest mipmap textures.

-see-also

Core Enumerations