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NE:d3d11.D3D11_QUERY_MISC_FLAG |
D3D11_QUERY_MISC_FLAG (d3d11.h) |
Flags that describe miscellaneous query behavior. (D3D11_QUERY_MISC_FLAG) |
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direct3d11\d3d11_query_misc_flag.htm |
direct3d11 |
a49a04f9-5804-43fb-b12d-f703721f4d30 |
12/05/2018 |
D3D11_QUERY_MISC_FLAG, D3D11_QUERY_MISC_FLAG enumeration [Direct3D 11], D3D11_QUERY_MISC_PREDICATEHINT, d3d11/D3D11_QUERY_MISC_FLAG, d3d11/D3D11_QUERY_MISC_PREDICATEHINT, direct3d11.d3d11_query_misc_flag, f27525ae-a29c-15ac-7fd8-0d7cafc87209 |
d3d11.h |
Windows |
Windows |
D3D11_QUERY_MISC_FLAG |
19H1 |
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Flags that describe miscellaneous query behavior.
Tell the hardware that if it is not yet sure if something is hidden or not to draw it anyway. This is only used with an occlusion predicate. Predication data cannot be returned to your application via ID3D11DeviceContext::GetData when using this flag.
This flag is part of a query description (see D3D11_QUERY_DESC).