UID | title | description | helpviewer_keywords | old-location | tech.root | ms.assetid | ms.date | ms.keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | req.typenames | req.redist | ms.custom | f1_keywords | dev_langs | topic_type | api_type | api_location | api_name | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NF:d3d11.CD3D11_BUFFER_DESC.CD3D11_BUFFER_DESC(UINT,UINT,D3D11_USAGE,UINT,UINT,UINT) |
CD3D11_BUFFER_DESC::CD3D11_BUFFER_DESC(UINT,UINT,D3D11_USAGE,UINT,UINT,UINT) (d3d11.h) |
Instantiates a new instance of a CD3D11_BUFFER_DESC structure that is initialized with D3D11_BUFFER_DESC values. |
|
direct3d11\cd3d11_buffer_desc_cd3d11_buffer_desc_d3d11_buffer_desc_values_.htm |
direct3d11 |
D0CC0B50-414A-4D19-A699-CCA007612EAF |
12/05/2018 |
CD3D11_BUFFER_DESC, CD3D11_BUFFER_DESC constructor [Direct3D 11], CD3D11_BUFFER_DESC constructor [Direct3D 11],CD3D11_BUFFER_DESC interface, CD3D11_BUFFER_DESC interface [Direct3D 11],CD3D11_BUFFER_DESC constructor, CD3D11_BUFFER_DESC.CD3D11_BUFFER_DESC, CD3D11_BUFFER_DESC.CD3D11_BUFFER_DESC(UINT,UINT,D3D11_USAGE,UINT,UINT,UINT), CD3D11_BUFFER_DESC::CD3D11_BUFFER_DESC, CD3D11_BUFFER_DESC::CD3D11_BUFFER_DESC(UINT,UINT,D3D11_USAGE,UINT,UINT,UINT), d3d11/CD3D11_BUFFER_DESC::CD3D11_BUFFER_DESC, direct3d11.cd3d11_buffer_desc_cd3d11_buffer_desc_d3d11_buffer_desc_values_ |
d3d11.h |
Windows |
Windows 7 [desktop apps \| UWP apps] |
Windows Server 2008 R2 [desktop apps \| UWP apps] |
D3D11.lib |
Windows |
19H1 |
|
|
|
|
|
|
Instantiates a new instance of a CD3D11_BUFFER_DESC structure that is initialized with D3D11_BUFFER_DESC values.
Type: UINT
Size of the buffer in bytes.
Type: UINT
A combination of D3D11_BIND_FLAG values that are combined by using a bitwise OR operation. The resulting value identifies how the buffer will be bound to the pipeline.
Type: D3D11_USAGE
A D3D11_USAGE-typed value that identifies how the buffer is expected to be read from and written to. Frequency of update is a key factor.
Type: UINT
A combination of D3D11_CPU_ACCESS_FLAG values that are combined by using a bitwise OR operation or 0 if no CPU access is necessary. The resulting value identifies CPU access.
Type: UINT
A combination of D3D11_RESOURCE_MISC_FLAG values that are combined by using a bitwise OR operation or 0 if unused. The resulting value identifies miscellaneous buffer info.
Type: UINT
The size of each element in the buffer structure (in bytes) when the buffer represents a structured buffer. For more info about structured buffers, see Structured Buffer.
The size value in structureByteStride must match the size of the format that you use for views of the buffer. For example, if you use a shader resource view (SRV) to read a buffer in a pixel shader, the SRV format size must match the size value in structureByteStride.