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nf-d3d11-cd3d11_texture1d_desc-cd3d11_texture1d_desc(dxgi_format_uint_uint_uint_uint_d3d11_usage_uint_uint).md

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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NF:d3d11.CD3D11_TEXTURE1D_DESC.CD3D11_TEXTURE1D_DESC(DXGI_FORMAT,UINT,UINT,UINT,UINT,D3D11_USAGE,UINT,UINT)
CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC(DXGI_FORMAT,UINT,UINT,UINT,UINT,D3D11_USAGE,UINT,UINT) (d3d11.h)
Instantiates a new instance of a CD3D11_TEXTURE1D_DESC structure that is initialized with D3D11_TEXTURE1D_DESC values.
CD3D11_TEXTURE1D_DESC
CD3D11_TEXTURE1D_DESC constructor [Direct3D 11]
CD3D11_TEXTURE1D_DESC constructor [Direct3D 11]
CD3D11_TEXTURE1D_DESC interface
CD3D11_TEXTURE1D_DESC interface [Direct3D 11]
CD3D11_TEXTURE1D_DESC constructor
CD3D11_TEXTURE1D_DESC.CD3D11_TEXTURE1D_DESC
CD3D11_TEXTURE1D_DESC.CD3D11_TEXTURE1D_DESC(DXGI_FORMAT
UINT
UINT
UINT
UINT
D3D11_USAGE
UINT
UINT)
CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC
CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC(DXGI_FORMAT
UINT
UINT
UINT
UINT
D3D11_USAGE
UINT
UINT)
d3d11/CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC
direct3d11.cd3d11_texture1d_desc_cd3d11_texture1d_desc_d3d11_texture1d_desc_values_
direct3d11\cd3d11_texture1d_desc_cd3d11_texture1d_desc_d3d11_texture1d_desc_values_.htm
direct3d11
EA229650-F3D7-479D-977D-D299911EFEEF
12/05/2018
CD3D11_TEXTURE1D_DESC, CD3D11_TEXTURE1D_DESC constructor [Direct3D 11], CD3D11_TEXTURE1D_DESC constructor [Direct3D 11],CD3D11_TEXTURE1D_DESC interface, CD3D11_TEXTURE1D_DESC interface [Direct3D 11],CD3D11_TEXTURE1D_DESC constructor, CD3D11_TEXTURE1D_DESC.CD3D11_TEXTURE1D_DESC, CD3D11_TEXTURE1D_DESC.CD3D11_TEXTURE1D_DESC(DXGI_FORMAT,UINT,UINT,UINT,UINT,D3D11_USAGE,UINT,UINT), CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC, CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC(DXGI_FORMAT,UINT,UINT,UINT,UINT,D3D11_USAGE,UINT,UINT), d3d11/CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC, direct3d11.cd3d11_texture1d_desc_cd3d11_texture1d_desc_d3d11_texture1d_desc_values_
d3d11.h
Windows
Windows 7 [desktop apps \| UWP apps]
Windows Server 2008 R2 [desktop apps \| UWP apps]
D3D11.lib
Windows
19H1
CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC
d3d11/CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC
c++
APIRef
kbSyntax
COM
D3D11.lib
D3D11.dll
CD3D11_TEXTURE1D_DESC.CD3D11_TEXTURE1D_DESC

CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC(DXGI_FORMAT,UINT,UINT,UINT,UINT,D3D11_USAGE,UINT,UINT)

-description

Instantiates a new instance of a CD3D11_TEXTURE1D_DESC structure that is initialized with D3D11_TEXTURE1D_DESC values.

-parameters

-param format

Type: DXGI_FORMAT

A DXGI_FORMAT-typed value that specifies the texture format.

-param width

Type: UINT

Texture width (in texels). The range is from 1 to D3D11_REQ_TEXTURE1D_U_DIMENSION (16384). However, the range is actually constrained by the feature level at which you create the rendering device.

-param arraySize

Type: UINT

Number of textures in the array. The range is from 1 to D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (2048). However, the range is actually constrained by the feature level at which you create the rendering device.

-param mipLevels

Type: UINT

The maximum number of mipmap levels in the texture. See the remarks in D3D11_TEX1D_SRV. Use 1 for a multisampled texture; or 0 to generate a full set of subtextures.

-param bindFlags

Type: UINT

A combination of D3D11_BIND_FLAG-typed values that are combined by using a bitwise OR operation. The resulting value specifies how to bind the texture to pipeline stages. For a 1D texture, the allowable values are: D3D11_BIND_SHADER_RESOURCE, D3D11_BIND_RENDER_TARGET and D3D11_BIND_DEPTH_STENCIL.

-param usage

Type: D3D11_USAGE

A D3D11_USAGE-typed value that identifies how the texture is to be read from and written to.

-param cpuaccessFlags

Type: UINT

A combination of D3D11_CPU_ACCESS_FLAG-typed values that are combined by using a bitwise OR operation. The resulting value specifies the types of CPU access allowed.

-param miscFlags

Type: UINT

A combination of D3D11_RESOURCE_MISC_FLAG-typed values that are combined by using a bitwise OR operation. The resulting value identifies other, less common resource options.

-see-also

CD3D11_TEXTURE1D_DESC