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NF:d3d11.CD3D11_TEXTURE1D_DESC.CD3D11_TEXTURE1D_DESC(DXGI_FORMAT,UINT,UINT,UINT,UINT,D3D11_USAGE,UINT,UINT) |
CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC(DXGI_FORMAT,UINT,UINT,UINT,UINT,D3D11_USAGE,UINT,UINT) (d3d11.h) |
Instantiates a new instance of a CD3D11_TEXTURE1D_DESC structure that is initialized with D3D11_TEXTURE1D_DESC values. |
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direct3d11\cd3d11_texture1d_desc_cd3d11_texture1d_desc_d3d11_texture1d_desc_values_.htm |
direct3d11 |
EA229650-F3D7-479D-977D-D299911EFEEF |
12/05/2018 |
CD3D11_TEXTURE1D_DESC, CD3D11_TEXTURE1D_DESC constructor [Direct3D 11], CD3D11_TEXTURE1D_DESC constructor [Direct3D 11],CD3D11_TEXTURE1D_DESC interface, CD3D11_TEXTURE1D_DESC interface [Direct3D 11],CD3D11_TEXTURE1D_DESC constructor, CD3D11_TEXTURE1D_DESC.CD3D11_TEXTURE1D_DESC, CD3D11_TEXTURE1D_DESC.CD3D11_TEXTURE1D_DESC(DXGI_FORMAT,UINT,UINT,UINT,UINT,D3D11_USAGE,UINT,UINT), CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC, CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC(DXGI_FORMAT,UINT,UINT,UINT,UINT,D3D11_USAGE,UINT,UINT), d3d11/CD3D11_TEXTURE1D_DESC::CD3D11_TEXTURE1D_DESC, direct3d11.cd3d11_texture1d_desc_cd3d11_texture1d_desc_d3d11_texture1d_desc_values_ |
d3d11.h |
Windows |
Windows 7 [desktop apps \| UWP apps] |
Windows Server 2008 R2 [desktop apps \| UWP apps] |
D3D11.lib |
Windows |
19H1 |
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Instantiates a new instance of a CD3D11_TEXTURE1D_DESC structure that is initialized with D3D11_TEXTURE1D_DESC values.
Type: DXGI_FORMAT
A DXGI_FORMAT-typed value that specifies the texture format.
Type: UINT
Texture width (in texels). The range is from 1 to D3D11_REQ_TEXTURE1D_U_DIMENSION (16384). However, the range is actually constrained by the feature level at which you create the rendering device.
Type: UINT
Number of textures in the array. The range is from 1 to D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (2048). However, the range is actually constrained by the feature level at which you create the rendering device.
Type: UINT
The maximum number of mipmap levels in the texture. See the remarks in D3D11_TEX1D_SRV. Use 1 for a multisampled texture; or 0 to generate a full set of subtextures.
Type: UINT
A combination of D3D11_BIND_FLAG-typed values that are combined by using a bitwise OR operation. The resulting value specifies how to bind the texture to pipeline stages. For a 1D texture, the allowable values are: D3D11_BIND_SHADER_RESOURCE, D3D11_BIND_RENDER_TARGET and D3D11_BIND_DEPTH_STENCIL.
Type: D3D11_USAGE
A D3D11_USAGE-typed value that identifies how the texture is to be read from and written to.
Type: UINT
A combination of D3D11_CPU_ACCESS_FLAG-typed values that are combined by using a bitwise OR operation. The resulting value specifies the types of CPU access allowed.
Type: UINT
A combination of D3D11_RESOURCE_MISC_FLAG-typed values that are combined by using a bitwise OR operation. The resulting value identifies other, less common resource options.