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NF:d3d11.ID3D11Device.CreateSamplerState |
ID3D11Device::CreateSamplerState (d3d11.h) |
Create a sampler-state object that encapsulates sampling information for a texture. (ID3D11Device.CreateSamplerState) |
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direct3d11\id3d11device_createsamplerstate.htm |
direct3d11 |
66cf7189-2882-43a4-8732-657402c983db |
12/05/2018 |
845db980-5abf-c948-258d-62903feec271, CreateSamplerState, CreateSamplerState method [Direct3D 11], CreateSamplerState method [Direct3D 11],ID3D11Device interface, ID3D11Device interface [Direct3D 11],CreateSamplerState method, ID3D11Device.CreateSamplerState, ID3D11Device::CreateSamplerState, d3d11/ID3D11Device::CreateSamplerState, direct3d11.id3d11device_createsamplerstate |
d3d11.h |
Windows |
D3D11.lib |
Windows |
19H1 |
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Create a sampler-state object that encapsulates sampling information for a texture.
Type: const D3D11_SAMPLER_DESC*
Pointer to a sampler state description (see D3D11_SAMPLER_DESC).
Type: ID3D11SamplerState**
Address of a pointer to the sampler state object created (see ID3D11SamplerState).
Type: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
4096 unique sampler state objects can be created on a device at a time.
If an application attempts to create a sampler-state interface with the same state as an existing interface, the same interface will be returned and the total number of unique sampler state objects will stay the same.