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NF:d3d11.ID3D11DeviceContext.CSSetSamplers |
ID3D11DeviceContext::CSSetSamplers (d3d11.h) |
Set an array of sampler states to the compute-shader stage. |
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direct3d11\id3d11devicecontext_cssetsamplers.htm |
direct3d11 |
8b7f5c6d-0d9d-4b8b-a812-1e2b3b7386e9 |
12/05/2018 |
CSSetSamplers, CSSetSamplers method [Direct3D 11], CSSetSamplers method [Direct3D 11],ID3D11DeviceContext interface, ID3D11DeviceContext interface [Direct3D 11],CSSetSamplers method, ID3D11DeviceContext.CSSetSamplers, ID3D11DeviceContext::CSSetSamplers, aa74392c-a8c7-cf2c-b761-f00d5b5b4fb9, d3d11/ID3D11DeviceContext::CSSetSamplers, direct3d11.id3d11devicecontext_cssetsamplers |
d3d11.h |
Windows |
D3D11.lib |
Windows |
19H1 |
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Set an array of sampler states to the compute-shader stage.
Type: UINT
Index into the device's zero-based array to begin setting samplers to (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
Type: UINT
Number of samplers in the array. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
Type: ID3D11SamplerState*
Pointer to an array of sampler-state interfaces (see ID3D11SamplerState). See Remarks.
Any sampler may be set to NULL; this invokes the default state, which is defined to be the following.
//Default sampler state:
D3D11_SAMPLER_DESC SamplerDesc;
SamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
SamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
SamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
SamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
SamplerDesc.MipLODBias = 0;
SamplerDesc.MaxAnisotropy = 1;
SamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
SamplerDesc.BorderColor[0] = 1.0f;
SamplerDesc.BorderColor[1] = 1.0f;
SamplerDesc.BorderColor[2] = 1.0f;
SamplerDesc.BorderColor[3] = 1.0f;
SamplerDesc.MinLOD = -FLT_MAX;
SamplerDesc.MaxLOD = FLT_MAX;
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.