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NF:d3d11.ID3D11VideoContext.VideoProcessorSetOutputTargetRect |
ID3D11VideoContext::VideoProcessorSetOutputTargetRect (d3d11.h) |
Sets the target rectangle for the video processor. |
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mf\id3d11videocontext_videoprocessorsetoutputtargetrect.htm |
mf |
D49EED28-E26E-48B5-A050-8EB568A3D31A |
12/05/2018 |
ID3D11VideoContext interface [Media Foundation],VideoProcessorSetOutputTargetRect method, ID3D11VideoContext.VideoProcessorSetOutputTargetRect, ID3D11VideoContext::VideoProcessorSetOutputTargetRect, VideoProcessorSetOutputTargetRect, VideoProcessorSetOutputTargetRect method [Media Foundation], VideoProcessorSetOutputTargetRect method [Media Foundation],ID3D11VideoContext interface, d3d11/ID3D11VideoContext::VideoProcessorSetOutputTargetRect, mf.id3d11videocontext_videoprocessorsetoutputtargetrect |
d3d11.h |
Windows |
Windows 8 [desktop apps \| UWP apps] |
Windows Server 2012 [desktop apps \| UWP apps] |
Windows |
19H1 |
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Sets the target rectangle for the video processor.
A pointer to the ID3D11VideoProcessor interface. To get this pointer, call ID3D11VideoDevice::CreateVideoProcessor.
Specifies whether to apply the target rectangle.
A pointer to a RECT structure that specifies the target rectangle. If Enable is FALSE, this parameter is ignored.
The target rectangle is the area within the destination surface where the output will be drawn. The target rectangle is given in pixel coordinates, relative to the destination surface.
If this method is never called, or if the Enable parameter is FALSE, the video processor writes to the entire destination surface.