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NN:d3d11.ID3D11View |
ID3D11View (d3d11.h) |
A view interface specifies the parts of a resource the pipeline can access during rendering. (ID3D11View) |
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direct3d11\id3d11view.htm |
direct3d11 |
060973b4-bf7d-4be2-b087-85a5b1bca905 |
12/05/2018 |
0332b528-6d94-2603-1e1b-65d4d541f94f, ID3D11View, ID3D11View interface [Direct3D 11], ID3D11View interface [Direct3D 11],described, d3d11/ID3D11View, direct3d11.id3d11view |
d3d11.h |
Windows |
Windows 7 [desktop apps \| UWP apps] |
Windows Server 2008 R2 [desktop apps \| UWP apps] |
D3D11.lib |
Windows |
19H1 |
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A view interface specifies the parts of a resource the pipeline can access during rendering.
The ID3D11View interface inherits from ID3D11DeviceChild. ID3D11View also has these types of members:
A view interface is the base interface for all views. There are four types of views; a depth-stencil view, a render-target view, a shader-resource view, and an unordered-access view.
- To create a render-target view, call ID3D11Device::CreateRenderTargetView.
- To create a depth-stencil view, call ID3D11Device::CreateDepthStencilView.
- To create a shader-resource view, call ID3D11Device::CreateShaderResourceView.
- To create an unordered-access view, call ID3D11Device::CreateUnorderedAccessView.
- To bind a render-target view or a depth-stencil view, call ID3D11DeviceContext::OMSetRenderTargets.
- To bind a shader resource, call ID3D11DeviceContext::VSSetShaderResources.