Skip to content

Latest commit

 

History

History
87 lines (66 loc) · 2.52 KB

ns-d3d11-d3d11_buffer_rtv.md

File metadata and controls

87 lines (66 loc) · 2.52 KB
UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NS:d3d11.D3D11_BUFFER_RTV
D3D11_BUFFER_RTV (d3d11.h)
Specifies the elements in a buffer resource to use in a render-target view.
89ee8333-dedf-139c-e1a8-05365866ee34
D3D11_BUFFER_RTV
D3D11_BUFFER_RTV structure [Direct3D 11]
d3d11/D3D11_BUFFER_RTV
direct3d11.d3d11_buffer_rtv
direct3d11\d3d11_buffer_rtv.htm
direct3d11
979c69cf-f9b5-4b10-92ff-ad5245880802
12/05/2018
89ee8333-dedf-139c-e1a8-05365866ee34, D3D11_BUFFER_RTV, D3D11_BUFFER_RTV structure [Direct3D 11], d3d11/D3D11_BUFFER_RTV, direct3d11.d3d11_buffer_rtv
d3d11.h
Windows
Windows
D3D11_BUFFER_RTV
19H1
D3D11_BUFFER_RTV
d3d11/D3D11_BUFFER_RTV
c++
APIRef
kbSyntax
HeaderDef
D3D11.h
D3D11_BUFFER_RTV

D3D11_BUFFER_RTV structure

-description

Specifies the elements in a buffer resource to use in a render-target view.

-struct-fields

-field FirstElement

Type: UINT

Number of bytes between the beginning of the buffer and the first element to access.

-field ElementOffset

Type: UINT

The offset of the first element in the view to access, relative to element 0.

-field NumElements

Type: UINT

The total number of elements in the view.

-field ElementWidth

Type: UINT

The width of each element (in bytes). This can be determined from the format stored in the render-target-view description.

-remarks

A render-target view is a member of a render-target-view description (see D3D11_RENDER_TARGET_VIEW_DESC). Create a render-target view by calling ID3D11Device::CreateRenderTargetView.

-see-also

Resource Structures