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NS:d3d11.D3D11_BUFFER_RTV |
D3D11_BUFFER_RTV (d3d11.h) |
Specifies the elements in a buffer resource to use in a render-target view. |
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direct3d11\d3d11_buffer_rtv.htm |
direct3d11 |
979c69cf-f9b5-4b10-92ff-ad5245880802 |
12/05/2018 |
89ee8333-dedf-139c-e1a8-05365866ee34, D3D11_BUFFER_RTV, D3D11_BUFFER_RTV structure [Direct3D 11], d3d11/D3D11_BUFFER_RTV, direct3d11.d3d11_buffer_rtv |
d3d11.h |
Windows |
Windows |
D3D11_BUFFER_RTV |
19H1 |
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Specifies the elements in a buffer resource to use in a render-target view.
Type: UINT
Number of bytes between the beginning of the buffer and the first element to access.
Type: UINT
The offset of the first element in the view to access, relative to element 0.
Type: UINT
The total number of elements in the view.
Type: UINT
The width of each element (in bytes). This can be determined from the format stored in the render-target-view description.
A render-target view is a member of a render-target-view description (see D3D11_RENDER_TARGET_VIEW_DESC). Create a render-target view by calling ID3D11Device::CreateRenderTargetView.