Skip to content

Latest commit

 

History

History
118 lines (84 loc) · 4.29 KB

ns-d3d11-d3d11_input_element_desc.md

File metadata and controls

118 lines (84 loc) · 4.29 KB
UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NS:d3d11.D3D11_INPUT_ELEMENT_DESC
D3D11_INPUT_ELEMENT_DESC (d3d11.h)
A description of a single element for the input-assembler stage. (D3D11_INPUT_ELEMENT_DESC)
D3D11_INPUT_ELEMENT_DESC
D3D11_INPUT_ELEMENT_DESC structure [Direct3D 11]
d3d11/D3D11_INPUT_ELEMENT_DESC
ddd8b2ab-b2d6-b462-f2ed-127b85cb7e53
direct3d11.d3d11_input_element_desc
direct3d11\d3d11_input_element_desc.htm
direct3d11
45545d24-1513-4efd-9344-20673c5b98d5
12/05/2018
D3D11_INPUT_ELEMENT_DESC, D3D11_INPUT_ELEMENT_DESC structure [Direct3D 11], d3d11/D3D11_INPUT_ELEMENT_DESC, ddd8b2ab-b2d6-b462-f2ed-127b85cb7e53, direct3d11.d3d11_input_element_desc
d3d11.h
Windows
Windows
D3D11_INPUT_ELEMENT_DESC
19H1
D3D11_INPUT_ELEMENT_DESC
d3d11/D3D11_INPUT_ELEMENT_DESC
c++
APIRef
kbSyntax
HeaderDef
D3D11.h
D3D11_INPUT_ELEMENT_DESC

D3D11_INPUT_ELEMENT_DESC structure

-description

A description of a single element for the input-assembler stage.

-struct-fields

-field SemanticName

Type: LPCSTR

The HLSL semantic associated with this element in a shader input-signature. See HLSL Semantics for more info.

-field SemanticIndex

Type: UINT

The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic. For example, a 4x4 matrix would have four components each with the semantic name

matrix

, however each of the four component would have different semantic indices (0, 1, 2, and 3).

-field Format

Type: DXGI_FORMAT

The data type of the element data. See DXGI_FORMAT.

-field InputSlot

Type: UINT

An integer value that identifies the input-assembler (see input slot). Valid values are between 0 and 15, defined in D3D11.h.

-field AlignedByteOffset

Type: UINT

Optional. Offset (in bytes) from the start of the vertex. Use D3D11_APPEND_ALIGNED_ELEMENT for convenience to define the current element directly after the previous one, including any packing if necessary.

-field InputSlotClass

Type: D3D11_INPUT_CLASSIFICATION

Identifies the input data class for a single input slot (see D3D11_INPUT_CLASSIFICATION).

-field InstanceDataStepRate

Type: UINT

The number of instances to draw using the same per-instance data before advancing in the buffer by one element. This value must be 0 for an element that contains per-vertex data (the slot class is set to D3D11_INPUT_PER_VERTEX_DATA).

-remarks

An input-layout object contains an array of structures, each structure defines one element being read from an input slot. Create an input-layout object by calling ID3D11Device::CreateInputLayout. For an example, see the "Create the Input-Layout Object" subtopic under the Getting Started with the Input-Assembler Stage topic.

-see-also

Core Structures