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NS:d3d11.D3D11_UNORDERED_ACCESS_VIEW_DESC |
D3D11_UNORDERED_ACCESS_VIEW_DESC (d3d11.h) |
Specifies the subresources from a resource that are accessible using an unordered-access view. |
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direct3d11\d3d11_unordered_access_view_desc.htm |
direct3d11 |
884b5498-7f10-4a44-a947-bc7d93fa0cbf |
12/05/2018 |
66d569bb-5ee1-ef49-184c-1e392e6a777a, D3D11_UNORDERED_ACCESS_VIEW_DESC, D3D11_UNORDERED_ACCESS_VIEW_DESC structure [Direct3D 11], d3d11/D3D11_UNORDERED_ACCESS_VIEW_DESC, direct3d11.d3d11_unordered_access_view_desc |
d3d11.h |
Windows |
Windows |
D3D11_UNORDERED_ACCESS_VIEW_DESC |
19H1 |
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Specifies the subresources from a resource that are accessible using an unordered-access view.
Type: DXGI_FORMAT
The data format (see DXGI_FORMAT).
Type: D3D11_UAV_DIMENSION
The resource type (see D3D11_UAV_DIMENSION), which specifies how the resource will be accessed.
Type: D3D11_BUFFER_UAV
Specifies which buffer elements can be accessed (see D3D11_BUFFER_UAV).
Type: D3D11_TEX1D_UAV
Specifies the subresources in a 1D texture that can be accessed (see D3D11_TEX1D_UAV).
Type: D3D11_TEX1D_ARRAY_UAV
Specifies the subresources in a 1D texture array that can be accessed (see D3D11_TEX1D_ARRAY_UAV).
Type: D3D11_TEX2D_UAV
Specifies the subresources in a 2D texture that can be accessed (see D3D11_TEX2D_UAV).
Type: D3D11_TEX2D_ARRAY_UAV
Specifies the subresources in a 2D texture array that can be accessed (see D3D11_TEX2D_ARRAY_UAV).
Type: D3D11_TEX3D_UAV
Specifies subresources in a 3D texture that can be accessed (see D3D11_TEX3D_UAV).
An unordered-access-view description is passed into ID3D11Device::CreateUnorderedAccessView to create a view.