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ns-d3d11-d3d11_unordered_access_view_desc.md

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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NS:d3d11.D3D11_UNORDERED_ACCESS_VIEW_DESC
D3D11_UNORDERED_ACCESS_VIEW_DESC (d3d11.h)
Specifies the subresources from a resource that are accessible using an unordered-access view.
66d569bb-5ee1-ef49-184c-1e392e6a777a
D3D11_UNORDERED_ACCESS_VIEW_DESC
D3D11_UNORDERED_ACCESS_VIEW_DESC structure [Direct3D 11]
d3d11/D3D11_UNORDERED_ACCESS_VIEW_DESC
direct3d11.d3d11_unordered_access_view_desc
direct3d11\d3d11_unordered_access_view_desc.htm
direct3d11
884b5498-7f10-4a44-a947-bc7d93fa0cbf
12/05/2018
66d569bb-5ee1-ef49-184c-1e392e6a777a, D3D11_UNORDERED_ACCESS_VIEW_DESC, D3D11_UNORDERED_ACCESS_VIEW_DESC structure [Direct3D 11], d3d11/D3D11_UNORDERED_ACCESS_VIEW_DESC, direct3d11.d3d11_unordered_access_view_desc
d3d11.h
Windows
Windows
D3D11_UNORDERED_ACCESS_VIEW_DESC
19H1
D3D11_UNORDERED_ACCESS_VIEW_DESC
d3d11/D3D11_UNORDERED_ACCESS_VIEW_DESC
c++
APIRef
kbSyntax
HeaderDef
D3D11.h
D3D11_UNORDERED_ACCESS_VIEW_DESC

D3D11_UNORDERED_ACCESS_VIEW_DESC structure

-description

Specifies the subresources from a resource that are accessible using an unordered-access view.

-struct-fields

-field Format

Type: DXGI_FORMAT

The data format (see DXGI_FORMAT).

-field ViewDimension

Type: D3D11_UAV_DIMENSION

The resource type (see D3D11_UAV_DIMENSION), which specifies how the resource will be accessed.

-field Buffer

Type: D3D11_BUFFER_UAV

Specifies which buffer elements can be accessed (see D3D11_BUFFER_UAV).

-field Texture1D

Type: D3D11_TEX1D_UAV

Specifies the subresources in a 1D texture that can be accessed (see D3D11_TEX1D_UAV).

-field Texture1DArray

Type: D3D11_TEX1D_ARRAY_UAV

Specifies the subresources in a 1D texture array that can be accessed (see D3D11_TEX1D_ARRAY_UAV).

-field Texture2D

Type: D3D11_TEX2D_UAV

Specifies the subresources in a 2D texture that can be accessed (see D3D11_TEX2D_UAV).

-field Texture2DArray

Type: D3D11_TEX2D_ARRAY_UAV

Specifies the subresources in a 2D texture array that can be accessed (see D3D11_TEX2D_ARRAY_UAV).

-field Texture3D

Type: D3D11_TEX3D_UAV

Specifies subresources in a 3D texture that can be accessed (see D3D11_TEX3D_UAV).

-remarks

An unordered-access-view description is passed into ID3D11Device::CreateUnorderedAccessView to create a view.

-see-also

Resource Structures