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NF:d3d11_1.ID3D11VideoContext1.VideoProcessorSetStreamMirror |
ID3D11VideoContext1::VideoProcessorSetStreamMirror (d3d11_1.h) |
Specifies whether the video processor input stream should be flipped vertically or horizontally. |
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mf\id3d11videocontext1_videoprocessorsetstreammirror.htm |
mf |
C8CCCC2B-B05A-4AF4-9274-1E205B9807DB |
12/05/2018 |
ID3D11VideoContext1 interface [Media Foundation],VideoProcessorSetStreamMirror method, ID3D11VideoContext1.VideoProcessorSetStreamMirror, ID3D11VideoContext1::VideoProcessorSetStreamMirror, VideoProcessorSetStreamMirror, VideoProcessorSetStreamMirror method [Media Foundation], VideoProcessorSetStreamMirror method [Media Foundation],ID3D11VideoContext1 interface, d3d11_1/ID3D11VideoContext1::VideoProcessorSetStreamMirror, mf.id3d11videocontext1_videoprocessorsetstreammirror |
d3d11_1.h |
Windows |
Windows 10 [desktop apps only] |
Windows Server 2016 [desktop apps only] |
Windows |
19H1 |
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Specifies whether the video processor input stream should be flipped vertically or horizontally.
Type: ID3D11VideoProcessor*
A pointer to the ID3D11VideoProcessor interface.
Type: UINT
An index identifying the input stream.
Type: BOOL
True if mirroring should be enabled; otherwise, false.
Type: BOOL
True if the stream should be flipped horizontally; otherwise, false.
Type: BOOL
True if the stream should be flipped vertically; otherwise, false.
When used in combination, transformations on the processor input stream should be applied in the following order:
- Rotation
- Mirroring
- Source clipping