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NF:d3d11shader.ID3D11ModuleInstance.BindResourceAsUnorderedAccessView |
ID3D11ModuleInstance::BindResourceAsUnorderedAccessView (d3d11shader.h) |
Rebinds a resource as an unordered access view (UAV) from source slot to destination slot. |
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direct3d11\id3d11moduleinstance_bindresourceasunorderedaccessview.htm |
direct3d11 |
A9E61E17-F1FE-4BF1-8A4A-F73B23FEDD08 |
12/05/2018 |
BindResourceAsUnorderedAccessView, BindResourceAsUnorderedAccessView method [Direct3D 11], BindResourceAsUnorderedAccessView method [Direct3D 11],ID3D11ModuleInstance interface, ID3D11ModuleInstance interface [Direct3D 11],BindResourceAsUnorderedAccessView method, ID3D11ModuleInstance.BindResourceAsUnorderedAccessView, ID3D11ModuleInstance::BindResourceAsUnorderedAccessView, d3d11shader/ID3D11ModuleInstance::BindResourceAsUnorderedAccessView, direct3d11.id3d11moduleinstance_bindresourceasunorderedaccessview |
d3d11shader.h |
Windows |
D3DCompiler.lib |
D3DCompiler_47.dll |
Windows |
19H1 |
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Rebinds a resource as an unordered access view (UAV) from source slot to destination slot.
Type: UINT
The first source slot number for rebinding.
Type: UINT
The first destination slot number for rebinding.
Type: UINT
The number of slots for rebinding.
Type: HRESULT
Returns:
- S_OK for a valid rebinding
- S_FALSE for rebinding a nonexistent slot; that is, for which the shader reflection doesn’t have any data
- E_FAIL for an invalid rebinding, for example, the rebinding is out-of-bounds
- Possibly one of the other Direct3D 11 Return Codes