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NE:d3d11shadertracing.D3D11_TRACE_GS_INPUT_PRIMITIVE |
D3D11_TRACE_GS_INPUT_PRIMITIVE (d3d11shadertracing.h) |
Identifies the type of geometry shader input primitive. |
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direct3d11\d3d11_trace_gs_input_primitive.htm |
direct3d11 |
9719D3B0-3E2E-4C0A-8CCA-4D7DA00E8FE9 |
12/05/2018 |
D3D11_TRACE_GS_INPUT_PRIMITIVE, D3D11_TRACE_GS_INPUT_PRIMITIVE enumeration [Direct3D 11], D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE, D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE_ADJ, D3D11_TRACE_GS_INPUT_PRIMITIVE_POINT, D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE, D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE_ADJ, D3D11_TRACE_GS_INPUT_PRIMITIVE_UNDEFINED, d3d11shadertracing/D3D11_TRACE_GS_INPUT_PRIMITIVE, d3d11shadertracing/D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE, d3d11shadertracing/D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE_ADJ, d3d11shadertracing/D3D11_TRACE_GS_INPUT_PRIMITIVE_POINT, d3d11shadertracing/D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE, d3d11shadertracing/D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE_ADJ, d3d11shadertracing/D3D11_TRACE_GS_INPUT_PRIMITIVE_UNDEFINED, direct3d11.d3d11_trace_gs_input_primitive |
d3d11shadertracing.h |
Windows |
Windows 8 [desktop apps only] |
Windows Server 2012 [desktop apps only] |
Windows |
D3D11_TRACE_GS_INPUT_PRIMITIVE |
19H1 |
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Identifies the type of geometry shader input primitive.
Identifies the geometry shader input primitive as undefined.
Identifies the geometry shader input primitive as a point.
Identifies the geometry shader input primitive as a line.
Identifies the geometry shader input primitive as a triangle.
Identifies the geometry shader input primitive as an adjacent line.
Identifies the geometry shader input primitive as an adjacent triangle.
D3D11_TRACE_GS_INPUT_PRIMITIVE identifies the type of geometry shader input primitive in a D3D11_TRACE_STATS structure.
Note This API requires the Windows Software Development Kit (SDK) for Windows 8.