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NF:d3d12.ID3D12Device.CreateComputePipelineState |
ID3D12Device::CreateComputePipelineState (d3d12.h) |
Creates a compute pipeline state object. |
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direct3d12\id3d12device_createcomputepipelinestate.htm |
direct3d12 |
FFA361B2-D8FA-4F5A-8D0C-022C2AA76B57 |
12/05/2018 |
CreateComputePipelineState, CreateComputePipelineState method, CreateComputePipelineState method,ID3D12Device interface, ID3D12Device interface,CreateComputePipelineState method, ID3D12Device.CreateComputePipelineState, ID3D12Device::CreateComputePipelineState, d3d12/ID3D12Device::CreateComputePipelineState, direct3d12.id3d12device_createcomputepipelinestate |
d3d12.h |
Windows |
D3D12.lib |
D3D12.dll |
Windows |
19H1 |
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Creates a compute pipeline state object.
Type: const D3D12_COMPUTE_PIPELINE_STATE_DESC*
A pointer to a D3D12_COMPUTE_PIPELINE_STATE_DESC structure that describes compute pipeline state.
Type: REFIID
The globally unique identifier (GUID) for the pipeline state interface (ID3D12PipelineState). The REFIID, or GUID, of the interface to the pipeline state can be obtained by using the __uuidof() macro. For example, __uuidof(ID3D12PipelineState) will get the GUID of the interface to a pipeline state.
Type: void**
A pointer to a memory block that receives a pointer to the ID3D12PipelineState interface for the pipeline state object. The pipeline state object is an immutable state object. It contains no methods.
Type: HRESULT
This method returns E_OUTOFMEMORY if there is insufficient memory to create the pipeline state object. See Direct3D 12 Return Codes for other possible return values.