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NF:d3d12.ID3D12GraphicsCommandList4.EmitRaytracingAccelerationStructurePostbuildInfo |
ID3D12GraphicsCommandList4::EmitRaytracingAccelerationStructurePostbuildInfo (d3d12.h) |
Emits post-build properties for a set of acceleration structures. This enables applications to know the output resource requirements for performing acceleration structure operations via ID3D12GraphicsCommandList4::CopyRaytracingAccelerationStructure. |
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direct3d12\id3d12graphicscommandlist4_emitraytracingaccelerationstructurepostbuildinfo.htm |
direct3d12 |
05E4B38B-1A3A-4121-8BD7-A437534C8B9A |
12/05/2018 |
EmitRaytracingAccelerationStructurePostbuildInfo, EmitRaytracingAccelerationStructurePostbuildInfo method, EmitRaytracingAccelerationStructurePostbuildInfo method,ID3D12GraphicsCommandList4 interface, ID3D12GraphicsCommandList4 interface,EmitRaytracingAccelerationStructurePostbuildInfo method, ID3D12GraphicsCommandList4.EmitRaytracingAccelerationStructurePostbuildInfo, ID3D12GraphicsCommandList4::EmitRaytracingAccelerationStructurePostbuildInfo, d3d12/ID3D12GraphicsCommandList4::EmitRaytracingAccelerationStructurePostbuildInfo, direct3d12.id3d12graphicscommandlist4_emitraytracingaccelerationstructurepostbuildinfo |
d3d12.h |
Windows |
Windows 10, version 1809 [desktop apps only] |
Windows Server 2016 [desktop apps only] |
D3D12.lib |
D3D12.dll |
Windows |
RS5, 19H1 |
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Emits post-build properties for a set of acceleration structures. This enables applications to know the output resource requirements for performing acceleration structure operations via ID3D12GraphicsCommandList4::CopyRaytracingAccelerationStructure.
A D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC object describing post-build information to generate.
Number of pointers to acceleration structure GPU virtual addresses pointed to by pSourceAccelerationStructureData. This number also affects the destination (output), which will be a contiguous array of NumSourceAccelerationStructures output structures, where the type of the structures depends on InfoType field of the supplied in the pDesc description.
Pointer to array of GPU virtual addresses of size NumSourceAccelerationStructures.
The address must be aligned to 256 bytes, defined as D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT.
The memory pointed to must be in state D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE.
This method can be called from graphics or compute command lists but not from bundles.