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NF:d3d12.ID3D12Resource.GetHeapProperties |
ID3D12Resource::GetHeapProperties (d3d12.h) |
Retrieves the properties of the resource heap, for placed and committed resources. |
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direct3d12\id3d12resource_getheapproperties.htm |
direct3d12 |
7F76986D-02F1-4E5A-B9A4-CFB021B72026 |
12/05/2018 |
GetHeapProperties, GetHeapProperties method, GetHeapProperties method,ID3D12Resource interface, ID3D12Resource interface,GetHeapProperties method, ID3D12Resource.GetHeapProperties, ID3D12Resource::GetHeapProperties, d3d12/ID3D12Resource::GetHeapProperties, direct3d12.id3d12resource_getheapproperties |
d3d12.h |
Windows |
D3d12.lib |
D3d12.dll |
Windows |
19H1 |
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Retrieves the properties of the resource heap, for placed and committed resources.
Type: D3D12_HEAP_PROPERTIES*
Pointer to a D3D12_HEAP_PROPERTIES structure, that on successful completion of the method will contain the resource heap properties.
Type: D3D12_HEAP_FLAGS*
Specifies a D3D12_HEAP_FLAGS variable, that on successful completion of the method will contain any miscellaneous heap flags.
Type: HRESULT
This method returns one of the Direct3D 12 Return Codes. If the resource was created as reserved, E_INVALIDARG is returned.
This method only works on placed and committed resources, not on reserved resources. If the resource was created as reserved, E_INVALIDARG is returned. The pages could be mapped to none, one, or more heaps.
For more information, refer to Memory Management in Direct3D 12.