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NS:d3d12.D3D12_RENDER_PASS_RENDER_TARGET_DESC |
D3D12_RENDER_PASS_RENDER_TARGET_DESC (d3d12.h) |
Describes bindings (fixed for the duration of the render pass) to one or more render target views (RTVs), as well as their beginning and ending access characteristics. |
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direct3d12\d3d12_render_pass_render_target_desc.htm |
direct3d12 |
C319081F-290E-4031-AE0C-F97D82ED4178 |
12/05/2018 |
D3D12_RENDER_PASS_RENDER_TARGET_DESC, D3D12_RENDER_PASS_RENDER_TARGET_DESC structure, d3d12/D3D12_RENDER_PASS_RENDER_TARGET_DESC, direct3d12.d3d12_render_pass_render_target_desc |
d3d12.h |
Windows |
Windows |
D3D12_RENDER_PASS_RENDER_TARGET_DESC |
19H1 |
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Describes bindings (fixed for the duration of the render pass) to one or more render target views (RTVs), as well as their beginning and ending access characteristics.
A D3D12_CPU_DESCRIPTOR_HANDLE. The CPU descriptor handle corresponding to the render target view(s) (RTVs).
A D3D12_RENDER_PASS_BEGINNING_ACCESS. The access to the RTV(s) requested at the transition into a render pass.
A D3D12_RENDER_PASS_ENDING_ACCESS. The access to the RTV(s) requested at the transition out of a render pass.