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NS:d3d12.D3D12_SHADER_BYTECODE |
D3D12_SHADER_BYTECODE (d3d12.h) |
Describes shader data. (D3D12_SHADER_BYTECODE) |
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direct3d12\d3d12_shader_bytecode.htm |
direct3d12 |
E2195755-A0C2-4824-A2EB-553F7909847F |
12/05/2018 |
D3D12_SHADER_BYTECODE, D3D12_SHADER_BYTECODE structure, d3d12/D3D12_SHADER_BYTECODE, direct3d12.d3d12_shader_bytecode |
d3d12.h |
Windows |
Windows |
D3D12_SHADER_BYTECODE |
19H1 |
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Describes shader data.
A pointer to a memory block that contains the shader data.
The size, in bytes, of the shader data that the pShaderBytecode member points to.
The D3D12_GRAPHICS_PIPELINE_STATE_DESC and D3D12_COMPUTE_PIPELINE_STATE_DESC objects contain D3D12_SHADER_BYTECODE structures that describe various shader types.
When loading a shader from FXC/DXC, this may be the entire compiled blob as is loaded from disk.