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NS:d3d12.D3D12_STREAM_OUTPUT_BUFFER_VIEW |
D3D12_STREAM_OUTPUT_BUFFER_VIEW (d3d12.h) |
Describes a stream output buffer. |
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direct3d12\d3d12_stream_output_buffer_view.htm |
direct3d12 |
EFA4FBD7-3063-4B6A-B3B1-45418C6682FC |
12/05/2018 |
D3D12_STREAM_OUTPUT_BUFFER_VIEW, D3D12_STREAM_OUTPUT_BUFFER_VIEW structure, d3d12/D3D12_STREAM_OUTPUT_BUFFER_VIEW, direct3d12.d3d12_stream_output_buffer_view |
d3d12.h |
Windows |
Windows |
D3D12_STREAM_OUTPUT_BUFFER_VIEW |
19H1 |
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Describes a stream output buffer.
A D3D12_GPU_VIRTUAL_ADDRESS (a UINT64) that points to the stream output buffer. If SizeInBytes is 0, this member isn't used and can be any value.
The size of the stream output buffer in bytes.
The location of the value of how much data has been filled into the buffer, as a D3D12_GPU_VIRTUAL_ADDRESS (a UINT64). This member can't be NULL; a filled size location must be supplied (which the hardware will increment as data is output). If SizeInBytes is 0, this member isn't used and can be any value.
Use this structure with SOSetTargets.