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nf-d3d12sdklayers-id3d12debug4-disabledebuglayer.md

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UID title description tech.root ms.date req.construct-type req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist f1_keywords dev_langs topic_type api_type api_location api_name
NF:d3d12sdklayers.ID3D12Debug4.DisableDebugLayer
ID3D12Debug4::DisableDebugLayer
Disables the debug layer.
direct3d12
07/26/2021
function
d3d12sdklayers.h
Windows
Windows 10 Build 20348
Windows 10 Build 20348
Windows
ID3D12Debug4::DisableDebugLayer
d3d12sdklayers/ID3D12Debug4::DisableDebugLayer
c++
apiref
COM
d3d12sdklayers.h
ID3D12Debug4::DisableDebugLayer

-description

Disables the debug layer.

DisableDebugLayer takes effect only when all ID3D12Device objects (for a given adapter) have been released. See Remarks for D3D12CreateDevice.

-remarks

-see-also