UID | title | description | tech.root | ms.date | req.construct-type | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | req.typenames | req.redist | f1_keywords | dev_langs | topic_type | api_type | api_location | api_name | |||||||
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NF:d3d12sdklayers.ID3D12Debug4.DisableDebugLayer |
ID3D12Debug4::DisableDebugLayer |
Disables the debug layer. |
direct3d12 |
07/26/2021 |
function |
d3d12sdklayers.h |
Windows |
Windows 10 Build 20348 |
Windows 10 Build 20348 |
Windows |
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Disables the debug layer.
DisableDebugLayer takes effect only when all ID3D12Device objects (for a given adapter) have been released. See Remarks for D3D12CreateDevice.