Skip to content

Latest commit

 

History

History
81 lines (63 loc) · 3.34 KB

nf-d3d12shader-id3d12functionreflection-getresourcebindingdescbyname.md

File metadata and controls

81 lines (63 loc) · 3.34 KB
UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NF:d3d12shader.ID3D12FunctionReflection.GetResourceBindingDescByName
ID3D12FunctionReflection::GetResourceBindingDescByName (d3d12shader.h)
Gets a description of how a resource is bound to a function. (ID3D12FunctionReflection.GetResourceBindingDescByName)
GetResourceBindingDescByName
GetResourceBindingDescByName method
GetResourceBindingDescByName method
ID3D12FunctionReflection interface
ID3D12FunctionReflection interface
GetResourceBindingDescByName method
ID3D12FunctionReflection.GetResourceBindingDescByName
ID3D12FunctionReflection::GetResourceBindingDescByName
d3d12shader/ID3D12FunctionReflection::GetResourceBindingDescByName
direct3d12.id3d12functionreflection_getresourcebindingdescbyname
direct3d12\id3d12functionreflection_getresourcebindingdescbyname.htm
direct3d12
CF13496F-4317-4FFF-85CA-08FC64E320F4
12/05/2018
GetResourceBindingDescByName, GetResourceBindingDescByName method, GetResourceBindingDescByName method,ID3D12FunctionReflection interface, ID3D12FunctionReflection interface,GetResourceBindingDescByName method, ID3D12FunctionReflection.GetResourceBindingDescByName, ID3D12FunctionReflection::GetResourceBindingDescByName, d3d12shader/ID3D12FunctionReflection::GetResourceBindingDescByName, direct3d12.id3d12functionreflection_getresourcebindingdescbyname
d3d12shader.h
Windows
Windows
19H1
ID3D12FunctionReflection::GetResourceBindingDescByName
d3d12shader/ID3D12FunctionReflection::GetResourceBindingDescByName
c++
APIRef
kbSyntax
COM
d3d12shader.h
ID3D12FunctionReflection.GetResourceBindingDescByName

ID3D12FunctionReflection::GetResourceBindingDescByName

-description

Gets a description of how a resource is bound to a function.

-parameters

-param Name [in]

Type: LPCSTR

The constant-buffer name of the resource.

-param pDesc [out]

Type: D3D12_SHADER_INPUT_BIND_DESC*

A pointer to a D3D12_SHADER_INPUT_BIND_DESC structure that describes input binding of the resource.

-returns

Type: HRESULT

Returns one of the Direct3D 12 Return Codes.

-remarks

A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. GetResourceBindingDescByName gets info about how one resource in the set is bound as an input to the shader. The Name parameter specifies the name of the resource.

-see-also

ID3D12FunctionReflection