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NF:d3d12shader.ID3D12ShaderReflection.GetResourceBindingDesc |
ID3D12ShaderReflection::GetResourceBindingDesc (d3d12shader.h) |
Gets a description of how a resource is bound to a shader. (ID3D12ShaderReflection.GetResourceBindingDesc) |
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direct3d12\id3d12shaderreflection_getresourcebindingdesc.htm |
direct3d12 |
3E9A168D-CD9E-4256-9E0B-19B9295E511E |
12/05/2018 |
GetResourceBindingDesc, GetResourceBindingDesc method, GetResourceBindingDesc method,ID3D12ShaderReflection interface, ID3D12ShaderReflection interface,GetResourceBindingDesc method, ID3D12ShaderReflection.GetResourceBindingDesc, ID3D12ShaderReflection::GetResourceBindingDesc, d3d12shader/ID3D12ShaderReflection::GetResourceBindingDesc, direct3d12.id3d12shaderreflection_getresourcebindingdesc |
d3d12shader.h |
Windows |
Windows |
19H1 |
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Gets a description of how a resource is bound to a shader.
Type: UINT
A zero-based resource index.
Type: D3D12_SHADER_INPUT_BIND_DESC*
A pointer to an input-binding description. See D3D12_SHADER_INPUT_BIND_DESC.
Type: HRESULT
Returns one of the Direct3D 12 Return Codes.
A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. GetResourceBindingDesc gets information about how one resource in the set is bound as an input to the shader. The ResourceIndex parameter specifies the index for the resource.
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.