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NS:d3d12shader._D3D12_SHADER_INPUT_BIND_DESC |
D3D12_SHADER_INPUT_BIND_DESC (d3d12shader.h) |
Describes how a shader resource is bound to a shader input. (D3D12_SHADER_INPUT_BIND_DESC) |
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direct3d12\d3d12_shader_input_bind_desc.htm |
direct3d12 |
4179C417-388D-4A20-8878-D074E20A706F |
12/05/2018 |
D3D12_SHADER_INPUT_BIND_DESC, D3D12_SHADER_INPUT_BIND_DESC structure, d3d12shader/D3D12_SHADER_INPUT_BIND_DESC, direct3d12.d3d12_shader_input_bind_desc |
d3d12shader.h |
Windows |
Windows |
D3D12_SHADER_INPUT_BIND_DESC |
19H1 |
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Describes how a shader resource is bound to a shader input.
Name of the shader resource.
A D3D_SHADER_INPUT_TYPE-typed value that identifies the type of data in the resource.
Starting bind point.
Number of contiguous bind points for arrays.
A combination of D3D_SHADER_INPUT_FLAGS-typed values for shader input-parameter options.
If the input is a texture, the D3D_RESOURCE_RETURN_TYPE-typed value that identifies the return type.
A D3D_SRV_DIMENSION-typed value that identifies the dimensions of the bound resource.
The number of samples for a multisampled texture; when a texture isn't multisampled, the value is set to -1 (0xFFFFFFFF). This is zero if the shader resource is not a recognized texture. If the shader resource is a structured buffer, the field contains the stride of the type in bytes.
The register space.
The range ID in the bytecode.
Get a shader-input-signature description by calling ID3D12ShaderReflection::GetResourceBindingDesc or ID3D12ShaderReflection::GetResourceBindingDescByName.