UID | title | description | helpviewer_keywords | old-location | tech.root | ms.assetid | ms.date | ms.keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | req.typenames | req.redist | ms.custom | f1_keywords | dev_langs | topic_type | api_type | api_location | api_name | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NF:d3d9helper.IDirect3DDevice9.CreateVertexDeclaration |
IDirect3DDevice9::CreateVertexDeclaration (d3d9helper.h) |
The IDirect3DDevice9::CreateVertexDeclaration method (d3d9helper.h) creates a vertex shader declaration from the device and the vertex elements. |
|
direct3d9\idirect3ddevice9__createvertexdeclaration.htm |
direct3d9 |
VS|directx_sdk|~\idirect3ddevice9__createvertexdeclaration.htm |
08/11/2022 |
CreateVertexDeclaration, CreateVertexDeclaration method [Direct3D 9], CreateVertexDeclaration method [Direct3D 9],IDirect3DDevice9 interface, IDirect3DDevice9 interface [Direct3D 9],CreateVertexDeclaration method, IDirect3DDevice9.CreateVertexDeclaration, IDirect3DDevice9::CreateVertexDeclaration, d3d9helper/IDirect3DDevice9::CreateVertexDeclaration, direct3d9.idirect3ddevice9__createvertexdeclaration, fcad3843-471b-7e52-ff9d-c4cb3cf5da52 |
d3d9helper.h |
D3D9.h |
Windows |
D3D9.lib |
Windows |
19H1 |
|
|
|
|
|
|
Create a vertex shader declaration from the device and the vertex elements.
Type: const D3DVERTEXELEMENT9*
An array of D3DVERTEXELEMENT9 vertex elements.
Type: IDirect3DVertexDeclaration9**
Pointer to an IDirect3DVertexDeclaration9 pointer that returns the created vertex shader declaration.
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
See the Vertex Declaration (Direct3D 9) page for a detailed description of how to map vertex declarations between different versions of DirectX.