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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NF:d3d9helper.IDirect3DDevice9.GetSoftwareVertexProcessing
IDirect3DDevice9::GetSoftwareVertexProcessing (d3d9helper.h)
the IDirect3DDevice9::GetSoftwareVertexProcessing method (d3d9.h) gets the vertex hardware or software processing mode.
17efcf07-7357-cfad-13db-c6391873f457
GetSoftwareVertexProcessing
GetSoftwareVertexProcessing method [Direct3D 9]
GetSoftwareVertexProcessing method [Direct3D 9]
IDirect3DDevice9 interface
IDirect3DDevice9 interface [Direct3D 9]
GetSoftwareVertexProcessing method
IDirect3DDevice9.GetSoftwareVertexProcessing
IDirect3DDevice9::GetSoftwareVertexProcessing
d3d9helper/IDirect3DDevice9::GetSoftwareVertexProcessing
direct3d9.idirect3ddevice9__getsoftwarevertexprocessing
direct3d9\idirect3ddevice9__getsoftwarevertexprocessing.htm
direct3d9
VS|directx_sdk|~\idirect3ddevice9__getsoftwarevertexprocessing.htm
08/11/2022
17efcf07-7357-cfad-13db-c6391873f457, GetSoftwareVertexProcessing, GetSoftwareVertexProcessing method [Direct3D 9], GetSoftwareVertexProcessing method [Direct3D 9],IDirect3DDevice9 interface, IDirect3DDevice9 interface [Direct3D 9],GetSoftwareVertexProcessing method, IDirect3DDevice9.GetSoftwareVertexProcessing, IDirect3DDevice9::GetSoftwareVertexProcessing, d3d9helper/IDirect3DDevice9::GetSoftwareVertexProcessing, direct3d9.idirect3ddevice9__getsoftwarevertexprocessing
d3d9helper.h
D3D9.h
Windows
D3D9.lib
Windows
19H1
IDirect3DDevice9::GetSoftwareVertexProcessing
d3d9helper/IDirect3DDevice9::GetSoftwareVertexProcessing
c++
APIRef
kbSyntax
COM
D3D9.lib
D3D9.dll
IDirect3DDevice9.GetSoftwareVertexProcessing

IDirect3DDevice9::GetSoftwareVertexProcessing

-description

Gets the vertex processing (hardware or software) mode.

-returns

Type: BOOL

Returns TRUE if software vertex processing is set. Otherwise, it returns FALSE.

-remarks

An application can create a mixed-mode device to use both the software vertex processing and the hardware vertex processing. To switch between the two vertex processing modes in DirectX 8.x, use IDirect3DDevice9::SetRenderState with the render state D3DRS_SOFTWAREVERTEXPROCESSING and the appropriate BOOL argument. The drawback of the render state approach was the difficulty in defining the semantics for state blocks. Applications and the runtime had to do extra work and be careful while recording and playing back state blocks.

In Direct3D 9, use IDirect3DDevice9::SetSoftwareVertexProcessing instead. This new API is not recorded by StateBlocks.

Also refer to the notes for the D3DCREATE constants.

-see-also

IDirect3DDevice9