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NF:d3d9helper.IDirect3DDevice9.SetVertexShaderConstantB |
IDirect3DDevice9::SetVertexShaderConstantB (d3d9helper.h) |
The IDirect3DDevice9::SetVertexShaderConstantB method (d3d9helper.h) sets a Boolean vertex shader constant. |
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direct3d9\idirect3ddevice9__setvertexshaderconstantb.htm |
direct3d9 |
VS|directx_sdk|~\idirect3ddevice9__setvertexshaderconstantb.htm |
08/11/2022 |
IDirect3DDevice9 interface [Direct3D 9],SetVertexShaderConstantB method, IDirect3DDevice9.SetVertexShaderConstantB, IDirect3DDevice9::SetVertexShaderConstantB, SetVertexShaderConstantB, SetVertexShaderConstantB method [Direct3D 9], SetVertexShaderConstantB method [Direct3D 9],IDirect3DDevice9 interface, aa9539bc-215f-a118-f03d-530e7ea6514d, d3d9helper/IDirect3DDevice9::SetVertexShaderConstantB, direct3d9.idirect3ddevice9__setvertexshaderconstantb |
d3d9helper.h |
D3D9.h |
Windows |
D3D9.lib |
Windows |
19H1 |
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Sets a Boolean vertex shader constant.
Type: UINT
Register number that will contain the first constant value.
Type: const BOOL*
Pointer to an array of constants.
Type: UINT
Number of boolean values in the array of constants.
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.