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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NE:d3dcommon._D3D_INCLUDE_TYPE
D3D_INCLUDE_TYPE (d3dcommon.h)
Values that indicate the location of a shader
D3D10_INCLUDE_LOCAL
D3D10_INCLUDE_SYSTEM
D3D_INCLUDE_FORCE_DWORD
D3D_INCLUDE_LOCAL
D3D_INCLUDE_SYSTEM
D3D_INCLUDE_TYPE
D3D_INCLUDE_TYPE enumeration [Direct3D 11]
d3dcommon/D3D10_INCLUDE_LOCAL
d3dcommon/D3D10_INCLUDE_SYSTEM
d3dcommon/D3D_INCLUDE_FORCE_DWORD
d3dcommon/D3D_INCLUDE_LOCAL
d3dcommon/D3D_INCLUDE_SYSTEM
d3dcommon/D3D_INCLUDE_TYPE
direct3d11.d3d_include_type
direct3d11\d3d_include_type.htm
direct3d11
98f0b0dd-9ff8-4321-a9ea-2deabc9529f2
12/05/2018
D3D10_INCLUDE_LOCAL, D3D10_INCLUDE_SYSTEM, D3D_INCLUDE_FORCE_DWORD, D3D_INCLUDE_LOCAL, D3D_INCLUDE_SYSTEM, D3D_INCLUDE_TYPE, D3D_INCLUDE_TYPE enumeration [Direct3D 11], d3dcommon/D3D10_INCLUDE_LOCAL, d3dcommon/D3D10_INCLUDE_SYSTEM, d3dcommon/D3D_INCLUDE_FORCE_DWORD, d3dcommon/D3D_INCLUDE_LOCAL, d3dcommon/D3D_INCLUDE_SYSTEM, d3dcommon/D3D_INCLUDE_TYPE, direct3d11.d3d_include_type
d3dcommon.h
Windows
Windows
D3D_INCLUDE_TYPE
19H1
_D3D_INCLUDE_TYPE
d3dcommon/_D3D_INCLUDE_TYPE
D3D_INCLUDE_TYPE
d3dcommon/D3D_INCLUDE_TYPE
c++
APIRef
kbSyntax
HeaderDef
D3DCommon.h
D3D_INCLUDE_TYPE

D3D_INCLUDE_TYPE enumeration

-description

Values that indicate the location of a shader #include file.

Note

For programming with Direct3D 10, this API has a type alias that begins D3D10_ instead of D3D_. These Direct3D 10 type aliases are defined in d3d10.h, d3d10misc.h, and d3d10shader.h.

-enum-fields

-field D3D_INCLUDE_LOCAL:0

The local directory.

-field D3D_INCLUDE_SYSTEM

The system directory.

-field D3D10_INCLUDE_LOCAL

The local directory.

-field D3D10_INCLUDE_SYSTEM

The system directory.

-field D3D_INCLUDE_FORCE_DWORD:0x7fffffff

Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits.

Do not use this value.

-remarks

You pass a D3D_INCLUDE_TYPE-typed value to the IncludeType parameter in a call to the ID3DInclude::Open method to indicate the location of the #include file.

-see-also

Common Version Enumerations

D3D_INCLUDE_TYPE

ID3DInclude::Open