UID | title | description | helpviewer_keywords | old-location | tech.root | ms.assetid | ms.date | ms.keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | req.typenames | req.redist | ms.custom | f1_keywords | dev_langs | topic_type | api_type | api_location | api_name | ||||||||||||||||||||||||
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NE:d3dcommon._D3D_INCLUDE_TYPE |
D3D_INCLUDE_TYPE (d3dcommon.h) |
Values that indicate the location of a shader |
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direct3d11\d3d_include_type.htm |
direct3d11 |
98f0b0dd-9ff8-4321-a9ea-2deabc9529f2 |
12/05/2018 |
D3D10_INCLUDE_LOCAL, D3D10_INCLUDE_SYSTEM, D3D_INCLUDE_FORCE_DWORD, D3D_INCLUDE_LOCAL, D3D_INCLUDE_SYSTEM, D3D_INCLUDE_TYPE, D3D_INCLUDE_TYPE enumeration [Direct3D 11], d3dcommon/D3D10_INCLUDE_LOCAL, d3dcommon/D3D10_INCLUDE_SYSTEM, d3dcommon/D3D_INCLUDE_FORCE_DWORD, d3dcommon/D3D_INCLUDE_LOCAL, d3dcommon/D3D_INCLUDE_SYSTEM, d3dcommon/D3D_INCLUDE_TYPE, direct3d11.d3d_include_type |
d3dcommon.h |
Windows |
Windows |
D3D_INCLUDE_TYPE |
19H1 |
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Values that indicate the location of a shader #include file.
Note
For programming with Direct3D 10, this API has a type alias that begins D3D10_
instead of D3D_
. These Direct3D 10 type aliases are defined in d3d10.h
, d3d10misc.h
, and d3d10shader.h
.
The local directory.
The system directory.
The local directory.
The system directory.
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits.
Do not use this value.
You pass a D3D_INCLUDE_TYPE-typed value to the IncludeType parameter in a call to the ID3DInclude::Open method to indicate the location of the #include file.