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NF:d3dcompiler.D3DDisassemble |
D3DDisassemble function (d3dcompiler.h) |
Disassembles compiled HLSL code. |
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direct3dhlsl\d3ddisassemble.htm |
direct3dhlsl |
VS|directx_sdk|~\d3ddisassemble.htm |
12/05/2018 |
102070a9-01bc-45ad-cbcb-2ef04db4d6e7, D3DDisassemble, D3DDisassemble function [HLSL], d3dcompiler/D3DDisassemble, direct3dhlsl.d3ddisassemble |
d3dcompiler.h |
Windows |
D3dcompiler_47.lib |
D3dcompiler_47.dll |
Windows |
19H1 |
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Disassembles compiled HLSL code.
Type: LPCVOID
A pointer to source data as compiled HLSL code.
Type: SIZE_T
Length of pSrcData.
Type: UINT
Flags affecting the behavior of D3DDisassemble. Flags can be a combination of zero or more of the following values.
Flag | Description |
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D3D_DISASM_ENABLE_COLOR_CODE | Enable the output of color codes. |
D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS | Enable the output of default values. |
D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING | Enable instruction numbering. |
D3D_DISASM_ENABLE_INSTRUCTION_CYCLE | No effect. |
D3D_DISASM_DISABLE_DEBUG_INFO | Disable debug information. |
D3D_DISASM_ENABLE_INSTRUCTION_OFFSET | Enable instruction offsets. |
D3D_DISASM_INSTRUCTION_ONLY | Disassemble instructions only. |
D3D_DISASM_PRINT_HEX_LITERALS | Use hex symbols in disassemblies. |
Type: LPCSTR
The comment string at the top of the shader that identifies the shader constants and variables.
Type: ID3DBlob**
A pointer to a buffer that receives the ID3DBlob interface that accesses assembly text.
Type: HRESULT
Returns one of the Direct3D 11 return codes.