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NF:d3dcompiler.D3DGetOutputSignatureBlob |
D3DGetOutputSignatureBlob function (d3dcompiler.h) |
Note D3DGetOutputSignatureBlob may be altered or unavailable for releases after Windows 8.1. Instead use D3DGetBlobPart with the D3D_BLOB_OUTPUT_SIGNATURE_BLOB value. Gets the output signature from a compilation result. |
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direct3dhlsl\d3dgetoutputsignatureblob.htm |
direct3dhlsl |
VS|directx_sdk|~\d3dgetoutputsignatureblob.htm |
12/05/2018 |
7e5f0af9-0b60-521e-b5f2-72b0c89909a0, D3DGetOutputSignatureBlob, D3DGetOutputSignatureBlob function [HLSL], d3dcompiler/D3DGetOutputSignatureBlob, direct3dhlsl.d3dgetoutputsignatureblob |
d3dcompiler.h |
Windows |
D3dcompiler_47.lib |
D3dcompiler_47.dll |
Windows |
19H1 |
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Note D3DGetOutputSignatureBlob may be altered or unavailable for releases after Windows 8.1. Instead use D3DGetBlobPart with the D3D_BLOB_OUTPUT_SIGNATURE_BLOB value.
Type: LPCVOID
A pointer to source data as compiled HLSL code.
Type: SIZE_T
Length of pSrcData.
Type: ID3DBlob**
A pointer to a buffer that receives the ID3DBlob interface that contains a compiled shader.
Type: HRESULT
Returns one of the Direct3D 11 return codes.