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NE:directmanipulation.DIRECTMANIPULATION_STATUS |
DIRECTMANIPULATION_STATUS (directmanipulation.h) |
Defines the possible states of Direct Manipulation. |
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directmanipulation\directmanipulation_status.htm |
directmanipulation |
6120702f-56f0-489d-a3b2-5f6ecac82b5e |
12/05/2018 |
DIRECTMANIPULATION_BUILDING, DIRECTMANIPULATION_DISABLED, DIRECTMANIPULATION_ENABLED, DIRECTMANIPULATION_INERTIA, DIRECTMANIPULATION_READY, DIRECTMANIPULATION_RUNNING, DIRECTMANIPULATION_STATUS, DIRECTMANIPULATION_STATUS enumeration [Direct Manipulation], DIRECTMANIPULATION_SUSPENDED, directmanipulation.directmanipulation_status, directmanipulation/DIRECTMANIPULATION_BUILDING, directmanipulation/DIRECTMANIPULATION_DISABLED, directmanipulation/DIRECTMANIPULATION_ENABLED, directmanipulation/DIRECTMANIPULATION_INERTIA, directmanipulation/DIRECTMANIPULATION_READY, directmanipulation/DIRECTMANIPULATION_RUNNING, directmanipulation/DIRECTMANIPULATION_STATUS, directmanipulation/DIRECTMANIPULATION_SUSPENDED |
directmanipulation.h |
Windows |
Windows 8 [desktop apps only] |
Windows Server 2012 [desktop apps only] |
DirectManipulation.idl |
Windows |
DIRECTMANIPULATION_STATUS |
19H1 |
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Defines the possible states of Direct Manipulation. The viewport can process input in any state unless otherwise noted.
The viewport is being initialized and is not yet able to process input.
The viewport was successfully enabled.
The viewport is disabled and cannot process input or callbacks. The viewport can be enabled by calling Enable.
The viewport is currently processing input and updating content.
The viewport is moving content due to inertia.
The viewport has completed the previous interaction.
The transient state of the viewport when input has been promoted to an ancestor in the SetContact chain.