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NF:directxcollision.BoundingSphere.BoundingSphere(constBoundingSphere&) |
BoundingSphere::BoundingSphere(const BoundingSphere &) |
Creates an instance of the BoundingSphere class. (overload 2/3) |
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dxmath\boundingsphere_ctor_3.htm |
dxmath |
M:Microsoft.directx_sdk.directxcollision.BoundingSphere.#ctor(BoundingSphere) |
12/05/2018 |
BoundingSphere, BoundingSphere interface [DirectX Math Support APIs],DirectX.BoundingSphere constructor, BoundingSphere.BoundingSphere, BoundingSphere.BoundingSphere(const BoundingSphere &), BoundingSphere.DirectX.BoundingSphere(const BoundingSphere&), BoundingSphere::BoundingSphere, BoundingSphere::BoundingSphere(const BoundingSphere &), DirectX.BoundingSphere constructor [DirectX Math Support APIs], DirectX.BoundingSphere constructor [DirectX Math Support APIs],BoundingSphere interface, dxmath.boundingsphere_ctor_3 |
directxcollision.h |
Windows |
Use DirectX. |
Windows |
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Creates an instance of the BoundingSphere class.
The BoundingSphere to use to initialize this BoundingSphere.
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Reference