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nf-directxmath-xmfresnelterm.md

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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NF:directxmath.XMFresnelTerm
XMFresnelTerm function (directxmath.h)
Calculates the Fresnel term for unpolarized light.
Use DirectX..XMFresnelTerm
XMFresnelTerm
XMFresnelTerm method [DirectX Math Support APIs]
dxmath.xmfresnelterm
dxmath\xmfresnelterm.htm
dxmath
M:Microsoft.directx_sdk.utilities.XMFresnelTerm(XMVECTOR,XMVECTOR)
12/05/2018
Use DirectX..XMFresnelTerm, XMFresnelTerm, XMFresnelTerm method [DirectX Math Support APIs], dxmath.xmfresnelterm
directxmath.h
Windows
Use DirectX.
Windows
19H1
XMFresnelTerm
directxmath/XMFresnelTerm
c++
APIRef
kbSyntax
COM
DirectXMath.h
XMFresnelTerm

XMFresnelTerm function

-description

Calculates the Fresnel term for unpolarized light.

-parameters

-param CosIncidentAngle [in]

Vector consisting of the cosines of the incident angles.

-param RefractionIndex [in]

Vector consisting of the refraction indices of the materials corresponding to the incident angles.

-returns

Returns a vector containing the Fresnel term of each component.

-remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

-see-also

DirectXMath Library Utility Functions