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NF:directxmath.XMQuaternionBaryCentricV |
XMQuaternionBaryCentricV function (directxmath.h) |
Returns a point in barycentric coordinates, using the specified quaternions. (XMQuaternionBaryCentricV) |
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dxmath\xmquaternionbarycentricv.htm |
dxmath |
M:Microsoft.directx_sdk.quaternion.XMQuaternionBaryCentricV(XMVECTOR,XMVECTOR,XMVECTOR,XMVECTOR,XMVECTOR) |
12/05/2018 |
Use DirectX..XMQuaternionBaryCentricV, XMQuaternionBaryCentricV, XMQuaternionBaryCentricV method [DirectX Math Support APIs], dxmath.xmquaternionbarycentricv |
directxmath.h |
Windows |
Use DirectX. |
Windows |
19H1 |
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Returns a point in barycentric coordinates, using the specified quaternions.
First quaternion in the triangle.
Second quaternion in the triangle.
Third quaternion in the triangle.
Weighting factor. All components of this vector must be the same.
Weighting factor. All components of this vector must be the same.
Returns a quaternion in barycentric coordinates.
The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.
This function is identical to XMQuaternionBaryCentric except that F and G are supplied using a 4D vector instead of a float value.
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.