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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NF:directxmath.XMQuaternionSquadV
XMQuaternionSquadV function (directxmath.h)
Interpolates between four unit quaternions, using spherical quadrangle interpolation. (XMQuaternionSquadV)
Use DirectX..XMQuaternionSquadV
XMQuaternionSquadV
XMQuaternionSquadV method [DirectX Math Support APIs]
dxmath.xmquaternionsquadv
dxmath\xmquaternionsquadv.htm
dxmath
M:Microsoft.directx_sdk.quaternion.XMQuaternionSquadV(XMVECTOR,XMVECTOR,XMVECTOR,XMVECTOR,XMVECTOR)
12/05/2018
Use DirectX..XMQuaternionSquadV, XMQuaternionSquadV, XMQuaternionSquadV method [DirectX Math Support APIs], dxmath.xmquaternionsquadv
directxmath.h
Windows
Use DirectX.
Windows
19H1
XMQuaternionSquadV
directxmath/XMQuaternionSquadV
c++
APIRef
kbSyntax
COM
DirectXMath.h
XMQuaternionSquadV

XMQuaternionSquadV function

-description

Interpolates between four unit quaternions, using spherical quadrangle interpolation.

-parameters

-param Q0 [in]

First unit quaternion.

-param Q1 [in]

Second unit quaternion.

-param Q2 [in]

Third unit quaternion.

-param Q3 [in]

Fourth unit quaternion.

-param T [in]

Interpolation control factor. All components of this vector must be the same.

-returns

Returns the interpolated quaternion. If Q0, Q1, Q2, and Q3 are not unit quaternions, the resulting interpolation is undefined.

-remarks

The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.

This function is identical to XMQuaternionSquad except that T is supplied using a 4D vector instead of a float value.

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

-see-also

DirectXMath Library Quaternion Functions

XMQuaternionSquad

XMQuaternionSquadSetup