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nf-directxmath-xmvector3transformstream.md

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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NF:directxmath.XMVector3TransformStream
XMVector3TransformStream function (directxmath.h)
Transforms a stream of 3D vectors by a given matrix.
Use DirectX..XMVector3TransformStream
XMVector3TransformStream
XMVector3TransformStream method [DirectX Math Support APIs]
dxmath.xmvector3transformstream
dxmath\xmvector3transformstream.htm
dxmath
M:Microsoft.directx_sdk.transformation.XMVector3TransformStream(XMFLOAT4@,size_t,const XMFLOAT3,size_t,size_t,XMMATRIX)
12/05/2018
Use DirectX..XMVector3TransformStream, XMVector3TransformStream, XMVector3TransformStream method [DirectX Math Support APIs], dxmath.xmvector3transformstream
directxmath.h
DirectXMath.h
Windows
Use DirectX.
Windows
19H1
XMVector3TransformStream
directxmath/XMVector3TransformStream
c++
APIRef
kbSyntax
COM
directxmathvector.inl
XMVector3TransformStream

XMVector3TransformStream function

-description

Transforms a stream of 3D vectors by a given matrix.

-parameters

-param pOutputStream [out]

Address of the first XMFLOAT4 in the destination stream.

-param OutputStride [in]

Stride, in bytes, between vectors in the destination stream.

-param pInputStream [in]

Address of the first XMFLOAT3 in the stream to be transformed.

-param InputStride [in]

Stride, in bytes, between vectors in the input stream.

-param VectorCount [in]

Number of vectors to transform.

-param M [in]

Transformation matrix.

-returns

Returns the address of the first XMFLOAT4 in the destination stream.

-remarks

XMVector3TransformStream ignores the w component of the input vector, and uses a value of 1.0 instead. The w component of the returned vectors may be non-homogeneous (!= 1.0).

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

-see-also

DirectXMath Library 3D Vector Transformation Functions

XMVector3Transform