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NF:directxmath.XMVector4GreaterOrEqual |
XMVector4GreaterOrEqual function (directxmath.h) |
Tests whether one 4D vector is greater-than-or-equal-to another 4D vector. |
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dxmath\xmvector4greaterorequal.htm |
dxmath |
M:Microsoft.directx_sdk.comparison.XMVector4GreaterOrEqual(XMVECTOR,XMVECTOR) |
12/05/2018 |
Use DirectX..XMVector4GreaterOrEqual, XMVector4GreaterOrEqual, XMVector4GreaterOrEqual method [DirectX Math Support APIs], dxmath.xmvector4greaterorequal |
directxmath.h |
DirectXMath.h |
Windows |
Use DirectX. |
Windows |
19H1 |
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Tests whether one 4D vector is greater-than-or-equal-to another 4D vector.
4D vector.
4D vector.
Returns true if V1 is greater-than-or-equal-to V2 and false otherwise. See the remarks section.
The following pseudocode demonstrates the operation of the function:
return ( V1.x >= V2.x && V1.y >= V2.y &&
V1.z >= V2.z && V1.w >= V2.w );