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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NF:directxmath.XMVectorHermite
XMVectorHermite function (directxmath.h)
Performs a Hermite spline interpolation, using the specified vectors. (XMVectorHermite)
Use DirectX..XMVectorHermite
XMVectorHermite
XMVectorHermite method [DirectX Math Support APIs]
dxmath.xmvectorhermite
dxmath\xmvectorhermite.htm
dxmath
M:Microsoft.directx_sdk.geometric.XMVectorHermite(XMVECTOR,XMVECTOR,XMVECTOR,XMVECTOR,float)
12/05/2018
Use DirectX..XMVectorHermite, XMVectorHermite, XMVectorHermite method [DirectX Math Support APIs], dxmath.xmvectorhermite
directxmath.h
DirectXMath.h
Windows
Use DirectX.
Windows
19H1
XMVectorHermite
directxmath/XMVectorHermite
c++
APIRef
kbSyntax
COM
directxmathvector.inl
XMVectorHermite

XMVectorHermite function

-description

Performs a Hermite spline interpolation, using the specified vectors.

-parameters

-param Position0 [in]

First position to interpolate from.

-param Tangent0 [in]

Tangent vector for the first position.

-param Position1 [in]

Second position to interpolate from.

-param Tangent1 [in]

Tangent vector for the second position.

-param t [in]

Interpolation control factor.

-returns

Returns a vector containing the interpolation.

-remarks

The following pseudocode demonstrates the operation of the function:

XMVECTOR Result;

float t2 = t * t;
float t3 = t2* t;

float P0 = 2.0f * t3 - 3.0f * t2 + 1.0f;
float T0 = t3 - 2.0f * t2 + t;
float P1 = -2.0f * t3 + 3.0f * t2;
float T1 = t3 - t2;

Result.x = P0 * Position0.x + T0 * Tangent0.x + P1 * Position1.x + T1 * Tangent1.x;
Result.y = P0 * Position0.y + T0 * Tangent0.y + P1 * Position1.y + T1 * Tangent1.y;
Result.z = P0 * Position0.z + T0 * Tangent0.z + P1 * Position1.z + T1 * Tangent1.z;
Result.w = P0 * Position0.w + T0 * Tangent0.w + P1 * Position1.w + T1 * Tangent1.w;

return Result;

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

-see-also

Geometric Vector Functions

XMVectorHermiteV