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NF:directxmath.XMVectorSetBinaryConstant |
XMVectorSetBinaryConstant function (directxmath.h) |
Creates a vector, each of whose components is either 0.0f or 1.0f. |
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dxmath\xmvectorsetbinaryconstant.htm |
dxmath |
M:Microsoft.directx_sdk.initialization.XMVectorSetBinaryConstant(uint32_t,uint32_t,uint32_t,uint32_t) |
12/05/2018 |
Use DirectX..XMVectorSetBinaryConstant, XMVectorSetBinaryConstant, XMVectorSetBinaryConstant method [DirectX Math Support APIs], dxmath.xmvectorsetbinaryconstant |
directxmath.h |
Windows |
Use DirectX. |
Windows |
19H1 |
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Creates a vector, each of whose components is either 0.0f or 1.0f.
This parameter must be a number (an immediate value, either 0 or 1) and not a variable. If C0 is 0, the x-component of the returned vector will be 0.0f. Otherwise, the x-component will be 1.0f.
This parameter must be a number (an immediate value, either 0 or 1) and not a variable. If C1 is 0, the y-component of the returned vector will be 0.0f. Otherwise, the y-component will be 1.0f.
This parameter must be a number (an immediate value, either 0 or 1) and not a variable. If C2 is 0, the z-component of the returned vector will be 0.0f. Otherwise, the z-component will be 1.0f.
This parameter must be a number (an immediate value, either 0 or 1) and not a variable. If C3 is 0, the w-component of the returned vector will be 0.0f. Otherwise, the w-component will be 1.0f.
Returns an XMVECTOR, each of whose components is either 0.0f or 1.0f.
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.