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NF:manipulations.IInertiaProcessor.get_InitialVelocityX |
IInertiaProcessor::get_InitialVelocityX (manipulations.h) |
The InitialVelocityX property specifies the initial movement of the target object on the horizontal axis. (Get) |
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wintouch\iinertiaprocessor_initialvelocityx.htm |
wintouch |
23ae7083-0a78-4628-8a04-f9bd762aac02 |
12/05/2018 |
IInertiaProcessor interface [Windows Touch],InitialVelocityX property, IInertiaProcessor.InitialVelocityX, IInertiaProcessor.get_InitialVelocityX, IInertiaProcessor::InitialVelocityX, IInertiaProcessor::get_InitialVelocityX, IInertiaProcessor::put_InitialVelocityX, InitialVelocityX property [Windows Touch], InitialVelocityX property [Windows Touch],IInertiaProcessor interface, get_InitialVelocityX, manipulations/IInertiaProcessor::InitialVelocityX, manipulations/IInertiaProcessor::get_InitialVelocityX, manipulations/IInertiaProcessor::put_InitialVelocityX, wintouch.iinertiaprocessor_initialvelocityx |
manipulations.h |
Manipulations.h |
Windows |
Windows 7 [desktop apps only] |
Windows Server 2008 R2 [desktop apps only] |
Windows |
19H1 |
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The InitialVelocityX property specifies the initial movement of the target object on the horizontal axis.
This property is read/write.
If Inertia processing has already started, setting InitialVelocityX will reset the inertia engine to the initial state with new velocity values applied.
Call this function to set the initial state of inertia. You would call this function most likely during the ManipulationCompleted event of the IManipulationProcessor or in the constructor of the IInertiaProcessor interface.