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NN:mfidl.IMFVideoSampleAllocatorEx |
IMFVideoSampleAllocatorEx (mfidl.h) |
Allocates video samples that contain Microsoft Direct3D 11 texture surfaces. |
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mf\imfvideosampleallocatorex.htm |
mf |
B621F413-001B-4419-8FA7-439C45F97243 |
12/05/2018 |
IMFVideoSampleAllocatorEx, IMFVideoSampleAllocatorEx interface [Media Foundation], IMFVideoSampleAllocatorEx interface [Media Foundation],described, mf.imfvideosampleallocatorex, mfidl/IMFVideoSampleAllocatorEx |
mfidl.h |
Windows |
Windows 8 [desktop apps \| UWP apps] |
Windows Server 2012 [desktop apps \| UWP apps] |
Windows |
19H1 |
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Allocates video samples that contain Microsoft Direct3D 11 texture surfaces.
The IMFVideoSampleAllocatorEx interface inherits from IMFVideoSampleAllocator. IMFVideoSampleAllocatorEx also has these types of members:
You can use this interface to allocate Direct3D 11 video samples, rather than allocate the texture surfaces and media samples directly. To get a pointer to this interface, call the MFCreateVideoSampleAllocatorEx function.
To allocate video samples, perform the following steps:
- Obtain a pointer to the IMFDXGIDeviceManager interface. For a Media Foundation transform (MFT), this step occurs during the MFT_MESSAGE_SET_D3D_MANAGER event.
- Call MFCreateVideoSampleAllocatorEx to create the allocator object and get a pointer to the IMFVideoSampleAllocatorEx interface.
- Call IMFVideoSampleAllocator::SetDirectXManager on the allocator to set the IMFDXGIDeviceManager pointer on the allocator.
- Call MFCreateAttributes to get a pointer to the IMFAttributes interface.
- Set the MF_SA_D3D11_USAGE and MF_SA_D3D11_BINDFLAGS attributes.
- Call IMFVideoSampleAllocator::InitializeSampleAllocatorEx.