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NN:spatialaudiohrtf.ISpatialAudioObjectForHrtf |
ISpatialAudioObjectForHrtf (spatialaudiohrtf.h) |
Represents an object that provides audio data to be rendered from a position in 3D space, relative to the user, a head-relative transfer function (HRTF). |
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coreaudio\ispatialaudioobjectforhrtf.htm |
CoreAudio |
E69F1D09-B937-4BCC-A040-18EF8A838289 |
12/05/2018 |
ISpatialAudioObjectForHrtf, ISpatialAudioObjectForHrtf interface [Core Audio], ISpatialAudioObjectForHrtf interface [Core Audio],described, coreaudio.ispatialaudioobjectforhrtf, spatialaudiohrtf/ISpatialAudioObjectForHrtf |
spatialaudiohrtf.h |
Windows |
Windows 10, version 1703 [desktop apps only] |
Windows Server 2016 [desktop apps only] |
Windows |
19H1 |
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Represents an object that provides audio data to be rendered from a position in 3D space, relative to the user, a head-relative transfer function (HRTF). Spatial audio objects can be static or dynamic, which you specify with the type parameter to the ISpatialAudioObjectRenderStreamForHrtf::ActivateSpatialAudioObjectForHrtf method. Dynamic audio objects can be placed in an arbitrary position in space and can be moved over time. Static audio objects are assigned to one or more channels, defined in the AudioObjectType enumeration, that each correlate to a fixed speaker location that may be a physical or a virtualized speaker
This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial sound on Xbox and Windows.
The ISpatialAudioObjectForHrtf interface inherits from ISpatialAudioObjectBase. ISpatialAudioObjectForHrtf also has these types of members: