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NF:uianimation.IUIAnimationStoryboard.SetLongestAcceptableDelay |
IUIAnimationStoryboard::SetLongestAcceptableDelay (uianimation.h) |
Sets the longest acceptable delay before the scheduled storyboard begins. (IUIAnimationStoryboard.SetLongestAcceptableDelay) |
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uianimation\iuianimationstoryboard_setlongestacceptabledelay.htm |
UIAnimation |
5f87a4b1-8db9-42ba-963f-664db588c520 |
12/05/2018 |
IUIAnimationStoryboard interface [Windows Animation],SetLongestAcceptableDelay method, IUIAnimationStoryboard.SetLongestAcceptableDelay, IUIAnimationStoryboard::SetLongestAcceptableDelay, SetLongestAcceptableDelay, SetLongestAcceptableDelay method [Windows Animation], SetLongestAcceptableDelay method [Windows Animation],IUIAnimationStoryboard interface, uianimation.iuianimationstoryboard_setlongestacceptabledelay, uianimation/IUIAnimationStoryboard::SetLongestAcceptableDelay |
uianimation.h |
Windows |
Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps \| UWP apps] |
None supported |
UIAnimation.idl |
UIAnimation.dll |
Windows |
19H1 |
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Sets the longest acceptable delay before the scheduled storyboard begins.
The longest acceptable delay. This parameter can be a positive value, or UI_ANIMATION_SECONDS_EVENTUALLY (-1) to indicate that any finite delay is acceptable.
If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See Windows Animation Error Codes for a list of error codes.
For a storyboard to be successfully scheduled, it must begin before the longest acceptable delay has elapsed. This delay is determined in the following order: the delay value set by calling this method, the delay value set by calling the IUIAnimationManager::SetDefaultLongestAcceptableDelay method, or 0.0 if neither of these methods has been called.