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NF:uianimation.IUIAnimationStoryboard.SetStoryboardEventHandler |
IUIAnimationStoryboard::SetStoryboardEventHandler (uianimation.h) |
Specifies a handler for storyboard events. (IUIAnimationStoryboard.SetStoryboardEventHandler) |
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uianimation\iuianimationstoryboard_setstoryboardeventhandler.htm |
UIAnimation |
8fbe8e94-8585-4adc-8643-3962aff6a031 |
12/05/2018 |
IUIAnimationStoryboard interface [Windows Animation],SetStoryboardEventHandler method, IUIAnimationStoryboard.SetStoryboardEventHandler, IUIAnimationStoryboard::SetStoryboardEventHandler, SetStoryboardEventHandler, SetStoryboardEventHandler method [Windows Animation], SetStoryboardEventHandler method [Windows Animation],IUIAnimationStoryboard interface, uianimation.iuianimationstoryboard_setstoryboardeventhandler, uianimation/IUIAnimationStoryboard::SetStoryboardEventHandler |
uianimation.h |
Windows |
Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps \| UWP apps] |
None supported |
UIAnimation.idl |
UIAnimation.dll |
Windows |
19H1 |
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Specifies a handler for storyboard events.
The handler to be called whenever storyboard status and update events occur.
The specified object must implement the IUIAnimationStoryboardEventHandler interface or be NULL. See Remarks.
If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See Windows Animation Error Codes for a list of error codes.
Passing NULL for the handler parameter causes Windows Animation to release its reference to any handler object you passed in earlier. This technique can be essential for breaking reference cycles without having to call the IUIAnimationManager::Shutdown method.