UID | title | description | helpviewer_keywords | old-location | tech.root | ms.assetid | ms.date | ms.keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | req.typenames | req.redist | ms.custom | f1_keywords | dev_langs | topic_type | api_type | api_location | api_name | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NF:uianimation.IUIAnimationStoryboard2.AddKeyframeAtOffset |
IUIAnimationStoryboard2::AddKeyframeAtOffset (uianimation.h) |
Adds a keyframe at the specified offset from an existing keyframe. (IUIAnimationStoryboard2.AddKeyframeAtOffset) |
|
uianimation\iuianimationstoryboard2_addkeyframeatoffset.htm |
UIAnimation |
6AB47BC1-4437-4191-8B66-8545EB4102A9 |
12/05/2018 |
AddKeyframeAtOffset, AddKeyframeAtOffset method [Windows Animation], AddKeyframeAtOffset method [Windows Animation],IUIAnimationStoryboard2 interface, IUIAnimationStoryboard2 interface [Windows Animation],AddKeyframeAtOffset method, IUIAnimationStoryboard2.AddKeyframeAtOffset, IUIAnimationStoryboard2::AddKeyframeAtOffset, uianimation.iuianimationstoryboard2_addkeyframeatoffset, uianimation/IUIAnimationStoryboard2::AddKeyframeAtOffset |
uianimation.h |
Windows |
Windows 8, Windows 7 and Platform Update for Windows 7 [desktop apps \| UWP apps] |
None supported |
UIAnimation.idl |
UIAnimation.dll |
Windows |
19H1 |
|
|
|
|
|
|
Adds a keyframe at the specified offset from an existing keyframe.
The existing keyframe. To add a keyframe at an offset from the start of the storyboard, use the special keyframe UI_ANIMATION_KEYFRAME_STORYBOARD_START.
The offset from the existing keyframe at which a new keyframe is to be added.
The keyframe to be added.
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See Windows Animation Error Codes for a list of error codes.
A keyframe represents a moment in time within a storyboard and can be used to specify the start and end times of transitions. Because keyframes can be added at the ends of transitions, their offsets from the start of the storyboard may not be known until the storyboard is playing.
IUIAnimationStoryboard2::AddKeyframeAfterTransition
IUIAnimationStoryboard2::AddTransitionAtKeyframe