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NF:uianimation.IUIAnimationStoryboard2.Schedule |
IUIAnimationStoryboard2::Schedule (uianimation.h) |
Directs the storyboard to schedule itself for play. (IUIAnimationStoryboard2.Schedule) |
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uianimation\iuianimationstoryboard2_schedule.htm |
UIAnimation |
9F20AE4A-F693-4DDA-90F4-FCCA5291208B |
12/05/2018 |
IUIAnimationStoryboard2 interface [Windows Animation],Schedule method, IUIAnimationStoryboard2.Schedule, IUIAnimationStoryboard2::Schedule, Schedule, Schedule method [Windows Animation], Schedule method [Windows Animation],IUIAnimationStoryboard2 interface, uianimation.iuianimationstoryboard2_schedule, uianimation/IUIAnimationStoryboard2::Schedule |
uianimation.h |
Windows |
Windows 8, Windows 7 and Platform Update for Windows 7 [desktop apps \| UWP apps] |
None supported |
UIAnimation.idl |
UIAnimation.dll |
Windows |
19H1 |
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Directs the storyboard to schedule itself for play.
The current time.
The result of the scheduling request. You can omit this parameter from calls to this method.
Returns S_OK if successful; otherwise an HRESULT error code. See Windows Animation Error Codes for a list of error codes.
This method directs a storyboard to try to add itself to the schedule of playing storyboards, using these rules:
- If there are no playing storyboards animating any of the same animation variables, the attempt succeeds and the storyboard starts playing immediately.
- If the storyboard has priority to cancel, trim, conclude, or compress conflicting storyboards, the attempt to schedule succeeds and the storyboard starts playing as soon as possible.
- If the storyboard does not have priority, the attempt fails and the schedulingResult parameter is set to UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY.
It is possible to reuse a storyboard by calling Schedule again after its status has reached UI_ANIMATION_STORYBOARD_READY. An attempt to schedule a storyboard when it is in any state other than UI_ANIMATION_STORYBOARD_BUILDING or UI_ANIMATION_STORYBOARD_READY fails, and schedulingResult is set to UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED.
IUIAnimationStoryboard2::Abandon
IUIAnimationStoryboard2::Conclude
IUIAnimationStoryboard2::Finish
IUIAnimationStoryboard2::GetStatus