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NN:uianimation.IUIAnimationPriorityComparison2 |
IUIAnimationPriorityComparison2 (uianimation.h) |
Defines a method that resolves scheduling conflicts through priority comparison. |
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uianimation\iuianimationprioritycomparison2.htm |
UIAnimation |
B19E9BAF-A91E-4A58-A6F0-058B03153D10 |
12/05/2018 |
IUIAnimationPriorityComparison2, IUIAnimationPriorityComparison2 interface [Windows Animation], IUIAnimationPriorityComparison2 interface [Windows Animation],described, uianimation.iuianimationprioritycomparison2, uianimation/IUIAnimationPriorityComparison2 |
uianimation.h |
Windows |
Windows 8, Windows 7 and Platform Update for Windows 7 [desktop apps \| UWP apps] |
None supported |
UIAnimation.idl |
UIAnimation.dll |
Windows |
19H1 |
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Defines a method that resolves scheduling conflicts through priority comparison.
The IUIAnimationPriorityComparison2 interface inherits from the IUnknown interface. IUIAnimationPriorityComparison2 also has these types of members:
A single animation variable can be included in multiple storyboards, but multiple storyboards cannot animate the same variable at the same time.
If a newly scheduled storyboard attempts to animate one or more variables that are currently scheduled for animation by different storyboards, a scheduling conflict occurs.
To determine which storyboard has priority, the animation manager can call the HasPriority method on one or more priority comparison handlers provided by the application.
IUIAnimationManager2::SetCancelPriorityComparison
IUIAnimationManager2::SetCompressPriorityComparison
IUIAnimationManager2::SetConcludePriorityComparison