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NN:windows.ui.xaml.media.dxinterop.ISurfaceImageSourceNative |
ISurfaceImageSourceNative (windows.ui.xaml.media.dxinterop.h) |
Provides the implementation of a shared fixed-size surface for Direct2D drawing. |
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winrt\isurfaceimagesourcenative.htm |
WinRT |
55122048-FA3B-494F-8BD3-97D2C36E4579 |
12/05/2018 |
ISurfaceImageSourceNative, ISurfaceImageSourceNative interface [Windows Runtime], ISurfaceImageSourceNative interface [Windows Runtime],described, windows/ISurfaceImageSourceNative, winrt.isurfaceimagesourcenative |
windows.ui.xaml.media.dxinterop.h |
Windows |
Windows 8.1 [desktop apps \| UWP apps] |
Windows Server 2012 R2 [desktop apps \| UWP apps] |
Windows.ui.xaml.media.dxinterop.idl |
Windows.UI.Xaml.dll |
Windows |
19H1 |
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Provides the implementation of a shared fixed-size surface for Direct2D drawing.
Note If the surface is larger than the screen size, use IVirtualSurfaceImageSourceNative instead.
The ISurfaceImageSourceNative interface inherits from the IUnknown interface. ISurfaceImageSourceNative also has these types of members:
This interface provides the native implementation of the SurfaceImageSource Windows runtime type. To obtain a pointer to ISurfaceImageSourceNative, you must cast a SurfaceImageSource instance to IInspectable or IUnknown, and call QueryInterface.
Microsoft::WRL::ComPtr<ISurfaceImageSourceNative> m_sisNative;
// ...
IInspectable* sisInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(surfaceImageSource);
sisInspectable->QueryInterface(__uuidof(ISurfaceImageSourceNative), (void **)&m_sisNative)