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D3DXMatrixRotationZ function (D3DX10Math.h) - Builds a matrix that rotates around the z-axis. |
a168ea24-0cec-4e1b-a128-e9dadedf190b |
D3DXMatrixRotationZ function (D3DX10Math.h) |
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05/31/2018 |
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Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Builds a matrix that rotates around the z-axis.
D3DXMATRIX* D3DXMatrixRotationZ(
_Inout_ D3DXMATRIX *pOut,
_In_ FLOAT Angle
);
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pOut [in, out]
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Type: D3DXMATRIX*
Pointer to the D3DXMATRIX structure that is the result of the operation.
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Angle [in]
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Type: FLOAT
Angle of rotation, in radians. Angles are measured clockwise when viewed from the rotation axis (positive side) toward the origin.
Type: D3DXMATRIX*
Pointer to a D3DXMATRIX structure rotated around the z-axis.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationZ function can be used as a parameter for another function.
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