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d3d10-d3dxmatrixrotationz.md

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description ms.assetid title ms.topic ms.date topic_type api_name api_type api_location
D3DXMatrixRotationZ function (D3DX10Math.h) - Builds a matrix that rotates around the z-axis.
a168ea24-0cec-4e1b-a128-e9dadedf190b
D3DXMatrixRotationZ function (D3DX10Math.h)
reference
05/31/2018
APIRef
kbSyntax
D3DXMatrixRotationZ
LibDef
D3DX10.lib
D3DX10.dll

D3DXMatrixRotationZ function (D3DX10Math.h)

Note

The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.

Builds a matrix that rotates around the z-axis.

Syntax

D3DXMATRIX* D3DXMatrixRotationZ(
  _Inout_ D3DXMATRIX *pOut,
  _In_    FLOAT      Angle
);

Parameters

pOut [in, out]

Type: D3DXMATRIX*

Pointer to the D3DXMATRIX structure that is the result of the operation.

Angle [in]

Type: FLOAT

Angle of rotation, in radians. Angles are measured clockwise when viewed from the rotation axis (positive side) toward the origin.

Return value

Type: D3DXMATRIX*

Pointer to a D3DXMATRIX structure rotated around the z-axis.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationZ function can be used as a parameter for another function.

Requirements

Requirement Value
Header
D3DX10Math.h
Library
D3DX10.lib

See also

Math Functions